//Create a new character public static bool CreateCharacter(string name) { if (name.Equals(superPlayerName)) { CurrentPlayer = new Player(name); CurrentPlayer.Level = 999; CurrentPlayer.QuestPoints = 999; SuperPlayer = true; return(true); } else { if (PersistenceUtilities.CreateFolderForPlayer(name.ToUpper())) { CurrentPlayer = new Player(name.ToUpper()); return(true); } else { return(false); } } }
//load a player public static void LoadPlayer(string playerName) { CurrentPlayer = PersistenceUtilities.LoadPlayer(playerName); }