public void StartServer() { m_log.Info("Start Server"); m_listening = true; // Where should this be checked? string controllerPath = "/" + m_options.controllerFilename; if (!HFTWebFileDB.GetInstance().FileExists(controllerPath)) { throw new System.ArgumentException( "\"Assets/WebPlayerTemplates/HappyFunTimes" + controllerPath + "\" does not exist. Did you forget to set \"controllerFilename\" in your \"PlayerSpawner\" or \"PlayerConnector\"?"); } #if UNITY_STANDALONE_OSX // TODO make 2 classes, one for running internal server, one for external? if (m_options.startExternalServer) { StartExternalServer(true); return; } #endif List <string> addresses = new List <string>(); addresses.Add("http://[::0]:" + m_options.serverPort); #if UNITY_STANDALONE_WIN addresses.Add("http://0.0.0.0:" + m_options.serverPort); #endif if (m_options.installationMode) { addresses.Add("http://[::0]:80"); #if UNITY_STANDALONE_WIN addresses.Add("http://0.0.0.0:80"); #endif } else { var hftOptions = new HFTSite.Options(); //hftOptions.port = ?? HFTUtil.SetIfNotNullOrEmpty(m_options.rendezvousUrl, ref hftOptions.rendezvousUrl); HFTUtil.SetIfNotNullOrEmpty(m_options.serverPort, ref hftOptions.port); m_hftSite = m_gameObject.AddComponent <HFTSite>(); m_hftSite.Init(hftOptions); } string ipv4Address = String.IsNullOrEmpty(m_options.ipv4DnsAddress) ? HFTIpUtils.GetLocalIPv4Address() : m_options.ipv4DnsAddress; string ipv6Address = String.IsNullOrEmpty(m_options.ipv6DnsAddress) ? HFTIpUtils.GetLocalIPv6Address() : m_options.ipv6DnsAddress; m_webServer = new HFTWebServer(m_options, addresses.ToArray()); m_webServer.Start(); if (m_options.dns || m_options.installationMode) { m_dnsRunner = new HFTDnsRunner(); m_dnsRunner.Start(ipv4Address, ipv6Address, 53); } }
public void StartServer() { m_log.Info("Start Server"); // Where should this be checked? string controllerPath = "/" + m_options.controllerFilename; if (!HFTWebFileDB.GetInstance().FileExists(controllerPath)) { throw new System.ArgumentException( "\"Assets/WebPlayerTemplates/HappyFunTimes" + controllerPath + "\" does not exist. Did you forget to set \"controllerFilename\" in your \"PlayerSpawner\" or \"PlayerConnector\"?"); } #if UNITY_STANDALONE_OSX // TODO make 2 classes, one for running internal server, one for external? if (m_options.startExternalServer) { StartExternalServer(true); return; } #endif List<string> addresses = new List<string>(); addresses.Add("http://[::0]:18679"); // addresses.Add("http://0.0.0.0:18679"); if (m_options.installationMode) { addresses.Add("http://[::0]:80"); // addresses.Add("http://0.0.0.0:80"); } else { var hftOptions = new HFTSite.Options(); //hftOptions.port = ?? HFTUtil.SetIfNotNullOrEmpty(m_options.rendezvousUrl, ref hftOptions.rendezvousUrl); HFTUtil.SetIfNotNullOrEmpty(m_options.serverPort, ref hftOptions.port); m_hftSite = m_gameObject.AddComponent<HFTSite>(); m_hftSite.Init(hftOptions); } string ipv4Address = String.IsNullOrEmpty(m_options.ipv4DnsAddress) ? HFTIpUtils.GetLocalIPv4Address() : m_options.ipv4DnsAddress; string ipv6Address = String.IsNullOrEmpty(m_options.ipv6DnsAddress) ? HFTIpUtils.GetLocalIPv6Address() : m_options.ipv6DnsAddress; m_webServer = new HFTWebServer(m_options, addresses.ToArray()); m_webServer.Start(); if (m_options.dns || m_options.installationMode) { m_dnsRunner = new HFTDnsRunner(); m_dnsRunner.Start(ipv4Address, ipv6Address, 53); } }