public override void Draw(SpriteBatch sb) { // Draw Buttons foreach (UIButton b in m_Buttons) { b.Draw(sb); } // Draw currency m_Coins.Draw(sb); }
public override void Draw(Renderer sb) { // Draw Buttons foreach (UIButton b in m_Buttons) { b.Draw(sb); } // Draw currency m_Coins.Draw(sb); }
public override void Draw(Renderer spriteBatch) { if (m_CoinsDialog != null) { m_CoinsDialog.Draw(spriteBatch); return; } if (m_VipDialog != null) { m_VipDialog.Draw(spriteBatch); return; } foreach (Tower t in m_Towers) { t.Draw(spriteBatch); } m_LevelLabel.Draw(spriteBatch); m_Level.Draw(spriteBatch); m_ExpBar.Draw(spriteBatch); m_ResetTutorial.Draw(spriteBatch); m_Options.Draw(spriteBatch); m_BuyCoins.Draw(spriteBatch); m_Exit.Draw(spriteBatch); m_SignOut.Draw(spriteBatch); m_Coins.Draw(spriteBatch); m_VIP.Draw(spriteBatch); if (m_FloorSelect != null) { m_FloorSelect.Draw(spriteBatch); } if (m_SoundDialog != null) { m_SoundDialog.Draw(spriteBatch); } if (m_OptionsDialog != null) { m_OptionsDialog.Draw(spriteBatch); } if (m_MessageBox != null) { m_MessageBox.Draw(spriteBatch); } }