public void HandleClick(int x, int y) { switch (m_Mode) { case Mode.SignInButtons: foreach (UIButton b in m_SignInButtons) { if (b.Click(x, y)) { HandleSignInButton(b.ButtonID); } } break; case Mode.EmailInput: m_Email.Focused = false; m_Password.Focused = false; m_Password2.Focused = false; if (m_Email.Rect.Contains(x, y)) { m_Email.Focused = true; VirtualKeyboard.ShowKeyboard(m_Email); } else if (m_Password.Rect.Contains(x, y)) { m_Password.Focused = true; VirtualKeyboard.ShowKeyboard(m_Password); } else if (m_bEmailCreate && m_Password2.Rect.Contains(x, y)) { m_Password2.Focused = true; VirtualKeyboard.ShowKeyboard(m_Password2); } if (m_Email.Focused || m_Password.Focused || m_Password2.Focused) { Happiness.Game.SoundManager.PlaySound(SoundManager.SEInst.MenuNavigate); } else { VirtualKeyboard.Hide(); } if (m_AccountStatusButton.Click(x, y)) { SetupAccountStatusMode(!m_bEmailCreate); } foreach (UIButton b in m_DialogButtons) { if (b.Click(x, y)) { HandleDialogButton(b.ButtonID); } } break; } }
public bool HandleClick(int x, int y) { if (m_Close.Click(x, y)) { return(false); } else if (m_BtnLeft.Click(x, y)) { SetDetailLevel(m_DetailsLevel - 1); } else if (m_BtnRight.Click(x, y)) { SetDetailLevel(m_DetailsLevel + 1); } return(true); }
public bool HandleClick(int x, int y) { if (m_OKButton != null) { if (m_OKButton.Click(x, y)) { FinishPiece(m_CurrentPiece); } } // Return true if we are to eat all input bool inClickArea = true; if (m_CurrentPiece != TutorialPiece.None) { inClickArea = m_Pieces[m_CurrentPiece].ClickRestriction.Contains(x, y); } return((m_OKButton != null) || !inClickArea); }
// Return false if this menu should close public bool HandleClick(int iX, int iY) { if (m_State == PurchaseState.SelectingProduct) { if (m_ScrollRect.Contains(iX, iY)) { foreach (ProductDisplay pd in m_Products) { pd.Selected = false; } int product = (int)((iY - (m_ScrollRect.Top - m_ScrollPosition)) / m_Products[0].Height); m_Products[product].Selected = true; if (m_Products[product].Button.Click(iX, iY)) { PurchaseProduct(product); return(true); } } } if (m_State == PurchaseState.ConfirmingPurchase && (m_PurchaseButton.Click(iX, iY) || m_Products[m_iSelectedProduct].Button.Click(iX, iY))) { DoPurchase(); } if (m_CancelButton.Click(iX, iY)) { if (m_State == PurchaseState.ConfirmingPurchase) { m_State = PurchaseState.SelectingProduct; return(true); } if (m_VerifyPurchase != null) { m_VerifyPurchase.Destroy(); // Allow this to be destroyed when its done } return(false); } return(true); }
// Return false if this menu should close public bool HandleClick(int iX, int iY) { m_ExpSlowdown.HandleClick(iX, iY); m_ErrorDetector.HandleClick(iX, iY); m_ErrorDetector2.HandleClick(iX, iY); m_DisableTimer.HandleClick(iX, iY); if (m_DoneButton.Click(iX, iY)) { Settings s = Settings.LoadSettings(); s.SoundVolume = SoundManager.Inst.SoundVolume; s.MusicVolume = SoundManager.Inst.MusicVolume; m_Game.ExpSlowdown = s.ExpSlowdown = m_ExpSlowdown.Enabled ? m_ExpSlowdown.Checked : false; m_Game.ErrorDetector = s.ErrorDetector = m_ErrorDetector.Enabled ? m_ErrorDetector.Checked : false; m_Game.ErrorDetector2 = s.ErrorDetector2 = m_ErrorDetector2.Enabled ? m_ErrorDetector2.Checked : false; m_Game.DisableTimer = s.DisableTimer = m_DisableTimer.Checked; s.Save(); return(false); } return(true); }
private void IC_OnClick(object sender, DragArgs e) { if (e.Abort) { return; } if (m_MessageBox != null) { MessageBoxResult result = m_MessageBox.HandleClick(e.CurrentX, e.CurrentY); if (result != MessageBoxResult.NoResult) { DoMessageBoxResult(result); } return; } if (m_SoundDialog != null) { m_SoundDialog.HandleClick(e.CurrentX, e.CurrentY); return; } if (m_OptionsDialog != null) { if (m_OptionsDialog.HandleClick(e.CurrentX, e.CurrentY)) { return; } // Options exited m_OptionsDialog = null; } if (m_CoinsDialog != null) { if (m_CoinsDialog.HandleClick(e.CurrentX, e.CurrentY)) { return; } m_CoinsDialog = null; } if (m_VipDialog != null) { if (!m_VipDialog.HandleClick(e.CurrentX, e.CurrentY)) { m_VipDialog = null; } return; } if (m_FloorSelect != null) { if (!m_FloorSelect.HandleClick(e.CurrentX, e.CurrentY)) { m_FloorSelect = null; } } else { foreach (Tower t in m_Towers) { if (t.Click(e.CurrentX, e.CurrentY)) { //ActivateTower(t); SoundManager.Inst.PlaySound(SoundManager.SEInst.MenuAccept); Game.Tutorial.FinishPiece(TutorialSystem.TutorialPiece.ClickTower); m_FloorSelect = new FloorSelectDialog(t.Size - 3, Game.ScreenWidth, Game.ScreenHeight, Game); break; } } if (m_ResetTutorial.Click(e.CurrentX, e.CurrentY)) { m_MessageBox = new MessageBox("Are you sure you want to restart the tutorial?", MessageBoxButtons.YesNo, (int)MessageBoxContext.ResetTutorial, Game.ScreenWidth, Game.ScreenHeight); } if (m_Options.Click(e.CurrentX, e.CurrentY)) { m_OptionsDialog = new Options(Game); } if (m_BuyCoins.Click(e.CurrentX, e.CurrentY) || m_Coins.HandleClick(e.CurrentX, e.CurrentY)) { m_CoinsDialog = new BuyCoinsModal(); } if (m_Exit.Click(e.CurrentX, e.CurrentY)) { DoExit(); } if (m_SignOut.Click(e.CurrentX, e.CurrentY)) { m_MessageBox = new MessageBox("Are you sure you want to sign out?", MessageBoxButtons.YesNo, (int)MessageBoxContext.SignOut, Game.ScreenWidth, Game.ScreenHeight); } if (m_VIP.HandleClick(e.CurrentX, e.CurrentY)) { m_VipDialog = new VIPDialog(); } } }