Exemple #1
0
		public Savegame(Savegame pSavegame)
		{
			Initialize();
			Collectables = pSavegame.Collectables;
			InventoryHansel = pSavegame.InventoryHansel;
			InventoryGretel = pSavegame.InventoryGretel;
			Chalk = pSavegame.Chalk;
			PositionHansel = pSavegame.PositionHansel;
			PositionGretel = pSavegame.PositionGretel;
			SceneId = pSavegame.SceneId;
			Scenes = pSavegame.Scenes;
		}
Exemple #2
0
		public void Initialize()
		{
			ScenePath = Environment.CurrentDirectory + @"\Content\hug";
			SavegamePath = Environment.CurrentDirectory + @"\save.hugs"; //Hänsel Und Gretel Savegame
			SceneSerializer = new XmlSerializer(typeof(SceneData));
			SavegameSerializer = new XmlSerializer(typeof(Savegame));
			Collectables = new List<Collectable>();
			InventoryHansel = new Inventory();
			InventoryGretel = new Inventory();
			Chalk = 0;
			PositionHansel = new Vector2(80, 500); //ToDo: Init Position setzen !---!---!---!---!
			PositionGretel = new Vector2(150, 500); //ToDo: Init Position setzen !---!---!---!---!
			SceneId = 0;
			Scenes = new SceneData[1]; //ToDo: Anzahl Scenes setzen !---!---!---!---!
			for (int i = 0; i < Scenes.Length; i++)
				Scenes[i] = new SceneData(); //Scenes initialisieren
		}