private void btnPlay2_Click(object sender, EventArgs e) { // btnPlay2.Visible = false; //init Node init = initialState2(); // //test Hanoi.State goalTest = new Hanoi.State(new int[] { }, new int[] { }, new int[] { 3, 2, 1, 0 }); // // // var limit = (int)Math.Pow(2, goalTest.Pegs[2].Count) - 1; // // lblDLS.Text = "SOLVED"; Node goal = Hanoi.Program.DLS(init, goalTest, limit); // var solutionPath = Hanoi.Action.getSolutionPath(goal); // //for easy access using pointers FlowLayoutPanel[] pegs = { peg02, peg12, peg22 }; // play(solutionPath, pegs); }
private void btnPlay_Click(object sender, EventArgs e) { // btnPlay.Visible = false; // Node initState = initialState(); // //goal state Hanoi.State goalTest = new Hanoi.State(new int[] { }, new int[] { }, new int[] { 2, 1, 0 }); // // Node goal = Hanoi.Program.BFS(initState, goalTest); // var solutionPath = Hanoi.Action.getSolutionPath(goal); // //visualize // FlowLayoutPanel[] pegs = { peg0, peg1, peg2 }; // play(solutionPath, pegs); }