Exemple #1
0
        public void ProcessDisconnectSession(Guid sessionIdToClose)
        {
            IServerDistributedRoom roomToLeave = mRoomManager.FindRoomForUser(sessionIdToClose);

            if (roomToLeave != null)
            {
                mRoomManager.LeaveRoom(sessionIdToClose, roomToLeave);
            }
            ServerAccount serverAccount = mSessionManager.GetServerAccountFromSessionId(sessionIdToClose);

            if (serverAccount != null)
            {
                BossServerAPI.RemoveSession(serverAccount.AccountId, sessionIdToClose.ToString(), delegate(XmlDocument xmlDocument) { });
            }
            BossServerAPI.UpdateStateServer(mStateServerId, mServerMessageProcessor.ServerReflector.GetNumConnections(), "1", delegate(XmlDocument xmlDocument) { });

            mServerEngine.ProcessDisconnectSession(sessionIdToClose);
        }
Exemple #2
0
        /// <summary>
        /// Called by ConnectionHandler on successful login
        /// </summary>
        /// <param name="sessionId"></param>
        /// <param name="userAccount"></param>
        /// <param name="facebookSessionKey"></param>
        /// <param name="defaultAvatarId"></param>
        public void ProcessUserLogin(Guid sessionId, ServerAccount userAccount, string facebookSessionKey, AvatarId defaultAvatarId, Stopwatch loginTimer)
        {
            mSessionManager.AddSession(sessionId, userAccount);
            BossServerAPI.RegisterNewSession(userAccount.AccountId, sessionId.ToString(), "1", ZoneId.LimboZone.ToString(), mStateServerId, delegate(XmlDocument xmlDocument) { });
            BossServerAPI.UpdateStateServer(mStateServerId, mServerMessageProcessor.ServerReflector.GetNumConnections(), "1", delegate(XmlDocument xmlDocument) { });

            mAvatarManager.GetAvatar(sessionId, ZoneId.LimboZone, userAccount, defaultAvatarId, delegate(bool successfullyGotAvatar)
            {
                //send an error message to the client if we can't get or create an avatar
                if (successfullyGotAvatar == false)
                {
                    LoginError(sessionId, ErrorIndex.CannotGetOrCreateAvatar, MessageSubType.UserLoginGetOrCreateAvatarError);
                }
                else
                {
                    // We got all the required data for the avatar.   Send a login success message.
                    // Check for the room and get the facebook friends in the background, as these calls take too long and aren't required to let the user continue.
                    LoginSuccess(sessionId, loginTimer);

                    // Check if a user has a default room, and create a room for the user if it doesn't exist
                    mRoomManager.GetOrCreateDefaultRoomForUser(sessionId, userAccount, delegate(IServerDistributedRoom room)
                    {
                        if (room == null)
                        {
                            //send an error message to the client if we can't get or create a room
                            LoginError(sessionId, ErrorIndex.CannotGetOrCreateRoom, MessageSubType.UserLoginGetOrCreateRoomError);
                        }
                        else
                        {
                            // Get facebook friends, and cache it on the account.  We have to do this now before the session id for facebook expires
                            mFriendsManager.GetAllFacebookFriendsForUser(sessionId, userAccount.FacebookAccountId, facebookSessionKey, delegate(List <FacebookFriendInfo> friendInfos)
                            {
                                userAccount.AddFacebookFriends(friendInfos);
                            });
                        }
                    });
                }
            });
        }