public void Dispose() { mBodyTexture.Dispose(); Mesh.Destroy(mSkinnedMeshRenderer.sharedMesh); }
public virtual void Dispose() { mTexturePalette.Dispose(); }
public void Dispose() { mBodyTexture.Dispose(); Mesh.Destroy(mSkinnedMeshRenderer.sharedMesh); }
public virtual void Dispose() { mTexturePalette.Dispose(); }