Exemple #1
0
        public static bool IsWorldBeingPlayed()
        {
            if (!LoadHelpers.IsWorldLoaded())
            {
                return(false);
            }

            var mymod = HamstarHelpersMod.Instance;

            if (Main.netMode == 0 || Main.netMode == 1)                 // Client or single
            {
                if (!mymod.LoadHelpers.IsClientPlaying)
                {
                    return(false);
                }

                var myplayer = Main.LocalPlayer.GetModPlayer <HamstarHelpersPlayer>();
                return(myplayer.Logic.IsSynced());
            }
            else                  // Server
            {
                if (!mymod.LoadHelpers.HasServerBegunHavingPlayers)
                {
                    return(false);
                }

                return(true);
            }
        }
Exemple #2
0
 public static bool IsWorldLoaded()
 {
     return(LoadHelpers.IsWorldLoaded());
 }