public Shuffler(BassPlayer bassPlayer, Library library, MixLibrary mixLibrary)
        {
            Timer timer = new Timer();
            timer.Interval = 50;
            timer.Tick += new EventHandler(timer_Tick);
            
            this.BassPlayer = bassPlayer;
            this.BassPlayer.OnTrackChange += new EventHandler(BassPlayer_OnTrackChange);
            this.Library = library;
            this.MixLibrary = mixLibrary;

            this.HistorySize = 255;

            timer.Start();
        }
        public Shuffler(BassPlayer bassPlayer, Library library, MixLibrary mixLibrary)
        {
            Timer timer = new Timer();

            timer.Interval = 50;
            timer.Tick    += new EventHandler(timer_Tick);

            this.BassPlayer = bassPlayer;
            this.BassPlayer.OnTrackChange += new EventHandler(BassPlayer_OnTrackChange);
            this.Library    = library;
            this.MixLibrary = mixLibrary;

            this.HistorySize = 255;

            timer.Start();
        }
 /// <summary>
 /// Initializes a new instance of the Library class.
 /// </summary>
 /// <param name="bassPlayer">The bass engine associated with the library.</param>
 public Library(BassPlayer bassPlayer)
 {
     _bassPlayer = bassPlayer;
 }
Exemple #4
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 public TrackLibrary(BassPlayer bassPlayer)
 {
     _bassPlayer = bassPlayer;
 }
 /// <summary>
 /// Initializes a new instance of the Library class.
 /// </summary>
 /// <param name="bassPlayer">The bass engine associated with the library.</param>
 public Library(BassPlayer bassPlayer)
 {
     _bassPlayer = bassPlayer;
 }
 public TrackLibrary(BassPlayer bassPlayer)
 {
     _bassPlayer = bassPlayer;
 }