public virtual void LoadContent(ContentManager theContentManager, Profile activeProfile) { AssetName = "Levels\\" + AssetName; base.LoadContent(theContentManager, AssetName); mBackground.LoadContent(theContentManager, AssetName + "b"); mDimensions = activeProfile.Graphics.Resolution; mCenterVector = new Vector2(mDimensions.X / 2 - 100, mDimensions.Y * 3 / 4 - 100); mAudio = activeProfile.Audio; SoundEffect.MasterVolume = mAudio.MasterVolume / 100f; MediaPlayer.Volume = mAudio.MasterVolume * mAudio.MusicVolume / 10000f; mExitReached = theContentManager.Load<Song>("Sounds\\ExitReached"); mBackgroundMusic = theContentManager.Load<Song>("Sounds\\Level"); mCheckpointSound = theContentManager.Load<SoundEffect>("Sounds\\Checkpoint"); Portals.LoadContent(theContentManager); Player = new Character(); Player.LoadContent(theContentManager); Player.Position = Player.InitialPosition = Checkpoints[0].Location; foreach (Obstacle spr in Obstacles) spr.LoadContent(theContentManager, spr.AssetName); foreach (Actor spr in Actors) spr.LoadContent(theContentManager, spr.AssetName); mGameFont = theContentManager.Load<SpriteFont>("Fonts\\gamefont"); }
private bool MakeValid() { bool madeChanges = false; int maxLevels = Level.INIT_LID_FOR_WORLD.Last(); this.CurrentLevel = (int)MathHelper.Clamp(this.CurrentLevel, 0, maxLevels); if (LevelStatistics == null) { this.LevelStatistics = new Statistics[maxLevels]; madeChanges = true; } if (LevelStatistics.Length < maxLevels) { var stats = LevelStatistics.ToList(); stats.AddRange(new Statistics[maxLevels - LevelStatistics.Length]); LevelStatistics = stats.ToArray(); madeChanges = true; } else if (LevelStatistics.Length > maxLevels) { this.LevelStatistics = LevelStatistics.Take(maxLevels).ToArray(); madeChanges = true; } if (Name == null || this.Name.Length <= 0) { this.Name = "No Namer"; madeChanges = true; } if (this.Audio == null) { this.Audio = new AudioSettings(); madeChanges = true; } if (this.Graphics == null) { this.Graphics = new GraphicsSettings(); madeChanges = true; } if (this.KeyBindings == null) { this.KeyBindings = new Keybindings(); madeChanges = true; } return !madeChanges; }
public void LoadContent(ScreenManager screenManager, Profile activeProfile) { if (mLoaded) return; var theContentManager = screenManager.Game.Content; string backgroundMusicName = "Sounds\\" + AssetName; if (LevelIdentifier == -1) { string filepath = "Content\\Levels\\Custom\\" + AssetName; base.LoadContent(screenManager.GraphicsDevice, filepath + ".png"); try { mBackground.LoadContent(screenManager.GraphicsDevice, filepath + "b.png"); mBackground.Position = Position; } catch { mBackground = null; } } else { string filepath = "Levels\\" + AssetName; base.LoadContent(theContentManager, filepath); try { mBackground.LoadContent(theContentManager, filepath + "b"); mBackground.Position = Position; } catch { mBackground = null; } } mCakeSprite.LoadContent(theContentManager, "Sprites\\Cake\\Cake"); mCakeSprite.Scale = 1f; mCakeSprite.Position = Checkpoints[Checkpoints.Count - 1].Location - Vector2.UnitY * mCakeSprite.Size.Height; poofAnimation = new Animation(theContentManager.Load<Texture2D>("Sprites\\Cake\\Poof"), 0.1f, 7, false); idleCake = new Animation(theContentManager.Load<Texture2D>("Sprites\\Cake\\Cake"), 0.1f, 1, true); mCakeAnimator.PlayAnimation(idleCake); mDimensions = activeProfile.Graphics.Resolution; mCenterVector = new Vector2(mDimensions.X / 2 - 100, mDimensions.Y * 3 / 4 - 100); mAudio = activeProfile.Audio; SoundEffect.MasterVolume = mAudio.MasterVolume / 100f; MediaPlayer.Volume = mAudio.MasterVolume * mAudio.MusicVolume / 10000f; mExitReached = theContentManager.Load<SoundEffect>("Sounds\\ExitReached"); try { mBackgroundMusic = theContentManager.Load<Song>(backgroundMusicName); } catch { mBackgroundMusic = theContentManager.Load<Song>("Sounds\\Level"); } mCheckpointSound = theContentManager.Load<SoundEffect>("Sounds\\Checkpoint"); Portals.LoadContent(theContentManager); Player = new Character(); Player.LoadContent(theContentManager); Player.Position = Player.InitialPosition = Checkpoints[0].Location; foreach (Obstacle spr in Obstacles) spr.LoadContent(theContentManager, spr.AssetName); foreach (Actor spr in Actors) spr.LoadContent(theContentManager, spr.AssetName); mGameFont = theContentManager.Load<SpriteFont>("Fonts\\gamefont"); mLoaded = true; }
private bool MakeValid() { bool madeChanges = false; this.CurrentLevel = (int)MathHelper.Clamp(this.CurrentLevel, 0, Level.MAX_LEVELS - 1); if (LevelStatistics == null) { this.LevelStatistics = new Statistics[Level.MAX_LEVELS]; madeChanges = true; } if (LevelStatistics.Length < Level.MAX_LEVELS) { this.LevelStatistics = LevelStatistics.Union(new Statistics[Level.MAX_LEVELS - LevelStatistics.Length]).ToArray(); madeChanges = true; } else if (LevelStatistics.Length > Level.MAX_LEVELS) { this.LevelStatistics = LevelStatistics.Take(Level.MAX_LEVELS).ToArray(); madeChanges = true; } if (Name == null || this.Name.Length <= 0) { this.Name = " "; madeChanges = true; } if (this.Audio == null) { this.Audio = new AudioSettings(); madeChanges = true; } if (this.Graphics == null) { this.Graphics = new GraphicsSettings(); madeChanges = true; } if (this.KeyBindings == null) { this.KeyBindings = new Keybindings(); madeChanges = true; } return !madeChanges; }