public AccessControl(Context context, ObjectPath opath) { this.access_control = context.GetObject <IAccessControl> (opath); access_control.ACLAdded += OnACLAdded; access_control.ACLRemoved += OnACLRemoved; }
public AccessControl (Context context, ObjectPath opath) { this.access_control = context.GetObject<IAccessControl> (opath); access_control.ACLAdded += OnACLAdded; access_control.ACLRemoved += OnACLRemoved; }
public Manager(Context context) { this.context = context; this.manager = context.GetObject <IManager> (new ObjectPath("/org/freedesktop/Hal/Manager")); manager.DeviceAdded += OnDeviceAdded; manager.DeviceRemoved += OnDeviceRemoved; manager.NewCapability += OnNewCapability; manager.GlobalInterfaceLockAcquired += OnGlobalInterfaceLockAcquired; manager.GlobalInterfaceLockReleased += OnGlobalInterfaceLockReleased; }
public Manager (Context context) { this.context = context; this.manager = context.GetObject<IManager> (new ObjectPath ("/org/freedesktop/Hal/Manager")); manager.DeviceAdded += OnDeviceAdded; manager.DeviceRemoved += OnDeviceRemoved; manager.NewCapability += OnNewCapability; manager.GlobalInterfaceLockAcquired += OnGlobalInterfaceLockAcquired; manager.GlobalInterfaceLockReleased += OnGlobalInterfaceLockReleased; }
public Device (Context context, ObjectPath object_path) { this.context = context; this.object_path = object_path; this.device = context.GetObject<IDevice> (object_path); device.PropertyModified += OnPropertyModified; device.Condition += OnCondition; device.InterfaceLockAcquired += OnInterfaceLockAcquired; device.InterfaceLockReleased += OnInterfaceLockReleased; }
public Device(Context context, ObjectPath object_path) { this.context = context; this.object_path = object_path; this.device = context.GetObject <IDevice> (object_path); device.PropertyModified += OnPropertyModified; device.Condition += OnCondition; device.InterfaceLockAcquired += OnInterfaceLockAcquired; device.InterfaceLockReleased += OnInterfaceLockReleased; }
public Volume(Context context, ObjectPath opath) { this.volume = context.GetObject <IVolume> (opath); }
public Volume (Context context, ObjectPath opath) { this.volume = context.GetObject<IVolume> (opath); }
public SystemPowerManagement (Context context, ObjectPath opath) { this.power_management = context.GetObject<ISystemPowerManagement> (opath); }
public KillSwitch(Context context, ObjectPath opath) { this.killswitch = context.GetObject <IKillSwitch> (opath); }
public LaptopPanel(Context context, ObjectPath opath) { this.laptop_panel = context.GetObject <ILaptopPanel> (opath); }
public VolumeCrypto (Context context, ObjectPath opath) { this.crypto = context.GetObject<IVolumeCrypto> (opath); }
public Storage(Context context, ObjectPath opath) { this.storage = context.GetObject <IStorage> (opath); }
public LaptopPanel (Context context, ObjectPath opath) { this.laptop_panel = context.GetObject<ILaptopPanel> (opath); }
public Storage (Context context, ObjectPath opath) { this.storage = context.GetObject<IStorage> (opath); }
public LightSensor(Context context, ObjectPath opath) { this.light_sensor = context.GetObject <ILightSensor> (opath); }
public VolumeCrypto(Context context, ObjectPath opath) { this.crypto = context.GetObject <IVolumeCrypto> (opath); }
public SystemPowerManagement(Context context, ObjectPath opath) { this.power_management = context.GetObject <ISystemPowerManagement> (opath); }
public CPUFreq(Context context, ObjectPath opath) { this.cpu_freq = context.GetObject <ICPUFreq> (opath); }
public LightSensor (Context context, ObjectPath opath) { this.light_sensor = context.GetObject<ILightSensor> (opath); }
public KillSwitch (Context context, ObjectPath opath) { this.killswitch = context.GetObject<IKillSwitch> (opath); }