public override void DrawSelf(SpriteBatch sb, HackGameBoardElement_Node node, HackNodeGameBoardMedia gameboarddrawing, Vector2 Nodedrawpos, float zoom) { if (active) { if (StartPing_Draw) { node.AddUIElement(gameboarddrawing.PingTexture, 1.5f, new Vector2(41.0f * zoom, 41.0f * zoom), new Vector2(41.0f * zoom, 41.0f * zoom), new Color(1.0f, 1.0f, 1.0f, 0.0f), new Color(0.0f, 0, 0, 0), 0.2f, 2.0f, 0.0f); //gameboarddrawing.PlayerPingSound.Play(); StartPing_Draw = false; } } if (StartFlash_Draw) { FlashNew(); StartFlash_Draw = false; } Vector2 newdrawpos = new Vector2(Nodedrawpos.X + (HackGameBoard.elementSize * zoom / 2.0f - HackGameBoard.elementSize * zoom * lerp.CurrentScale() / 2.0f), Nodedrawpos.Y); sb.Draw(gameboarddrawing.ExitTexture, newdrawpos + lerp.CurrentPosition() * zoom, null, lerp.CurrentColor(), 0, Vector2.Zero, zoom * lerp.CurrentScale(), SpriteEffects.None, 0); }
public abstract void DrawBeingKilledState(HackNodeGameBoardMedia gameboarddrawing, SpriteBatch sb, Vector2 drawPos, float zoom);
public override void DrawSelf(SpriteBatch sb, HackGameBoardElement_Node node, HackNodeGameBoardMedia gameboarddrawing, Vector2 Nodedrawpos, float zoom) { Color drawColor = Color.White; Texture2D tex = null; if (Empty) { drawColor = new Color(.05f, .05f, .05f); } switch(LootColor) { case HackGameBoardNodeContent_Loot_Color.HackGameBoardNodeContent_Loot_Color_Blue: tex = gameboarddrawing.Loot_Blue_Texture; break; case HackGameBoardNodeContent_Loot_Color.HackGameBoardNodeContent_Loot_Color_Black: tex = gameboarddrawing.Loot_Black_Texture; break; case HackGameBoardNodeContent_Loot_Color.HackGameBoardNodeContent_Loot_Color_Yellow: tex = gameboarddrawing.Loot_Yellow_Texture; break; } sb.Draw(tex, Nodedrawpos, null, drawColor, 0, Vector2.Zero, zoom, SpriteEffects.None, 0); //draw the 2x/4x if (valueMultiplier == 2.0f) { sb.Draw(gameboarddrawing.Loot_2x_Score_Texture, Nodedrawpos, null, drawColor, 0, Vector2.Zero, zoom * pulseEffect.CurrentScale(), SpriteEffects.None, 0); } else if (valueMultiplier == 4.0f) { sb.Draw(gameboarddrawing.Loot_4x_Score_Texture, Nodedrawpos, null, drawColor, 0, Vector2.Zero, zoom * pulseEffect.CurrentScale(), SpriteEffects.None, 0); } //draw the timing ring //0-10% - 0 //11-35% - 1 //36-60% - 2 //61-85% - 3 //86-100% - 4 if (!Empty && PlayerHacking != null) { if (PlayerHacking.IsHacking() == true) { Texture2D timingTex = null; float pctTiming = HackTimerMax != 0.0f ? 1.0f - (HackTimerRemaining / HackTimerMax) : 0.0f; { if (pctTiming <= .1f) { timingTex = gameboarddrawing.TimingRingEmpty; } else if (pctTiming > .1f && pctTiming <= .35f) { timingTex = gameboarddrawing.TimingRing1_4; } else if (pctTiming > .35f && pctTiming <= .60f) { timingTex = gameboarddrawing.TimingRing2_4; } else if (pctTiming > .60f && pctTiming <= .85f) { timingTex = gameboarddrawing.TimingRing3_4; } else if (pctTiming > .85f) { timingTex = gameboarddrawing.TimingRingComplete; } } sb.Draw(timingTex, Nodedrawpos, null, Color.White, 0, Vector2.Zero, zoom, SpriteEffects.None, 0); } } //draw the $ amount if (!Empty) { drawOffsetX = (int)(HackGameBoard.elementSize * zoom / 2.0f - (gameboarddrawing.LootAmount_Font.MeasureString(valuestring.outputstring).X) * zoom / 2.0f); if (lerp != null && lerp.IsAlive()) { drawOffsetX = (int)(HackGameBoard.elementSize / 2.0f - (gameboarddrawing.LootAmount_Font.MeasureString(valuestring.outputstring).X * lerp.CurrentScale()) / 2.0f); sb.DrawString(gameboarddrawing.LootAmount_Font, valuestring.outputstring, Nodedrawpos + new Vector2(drawOffsetX, -20.0f * zoom) + lerp.CurrentPosition(), lerp.CurrentColor(), 0, Vector2.Zero, lerp.CurrentScale() * zoom, SpriteEffects.None, 0); } else { sb.DrawString(gameboarddrawing.LootAmount_Font, valuestring.outputstring, Nodedrawpos + new Vector2(drawOffsetX, -20.0f * zoom), Color.White, 0, Vector2.Zero, zoom, SpriteEffects.None, 1); } } }
public override void DrawCurrentState(HackNodeGameBoardMedia gameboarddrawing, SpriteBatch sb, Vector2 drawPos, float zoom) { switch (GetCurrentState()) { case HackGameAgent_State.HackGameAgent_State_SpawningIn: DrawSpawningInState(gameboarddrawing, sb, drawPos, zoom); break; case HackGameAgent_State.HackGameAgent_State_Active: DrawActiveState(gameboarddrawing, sb, drawPos, zoom); break; case HackGameAgent_State.HackGameAgent_State_BeingKilled: DrawBeingKilledState(gameboarddrawing, sb, drawPos, zoom); break; } base.DrawCurrentState(gameboarddrawing, sb, drawPos, zoom); }
public void DrawSelf(HackNodeGameBoardMedia drawing, SpriteBatch spriteBatch, GraphicsDevice GraphicsDevice, HackGameAgent_Player player) { Vector2 offset = GetCurrentOffset(); spriteBatch.Draw(drawing.LowerUI_Shell, DrawLocation_Shell + offset, Color.White); //spriteBatch.Draw(drawing.LowerUI_AlertShell, DrawLocation_AlertShell + offset, Color.White); //spriteBatch.Draw(drawing.LowerUI_BonusShell, DrawLocation_BonusShell + offset, Color.White); //Draw the numbers spriteBatch.DrawString(drawing.LowerUI_Score_Font, scorestring.outputstring, DrawLocation_ScoreText + offset, Color.Red); //Draw the alert lights //spriteBatch.Draw(AlertLightOne_Flash.IsOn() ? drawing.LowerUI_Alert_Light_On : drawing.LowerUI_Alert_Light_Off, DrawLocation_AlertLightOne + offset, Color.White); //spriteBatch.Draw(AlertLightTwo_Flash.IsOn() ? drawing.LowerUI_Alert_Light_On : drawing.LowerUI_Alert_Light_Off, DrawLocation_AlertLightTwo + offset, Color.White); //spriteBatch.Draw(AlertLightThree_Flash.IsOn() ? drawing.LowerUI_Alert_Light_On : drawing.LowerUI_Alert_Light_Off, DrawLocation_AlertLightThree + offset, Color.White); //Draw the target slice float currentTargetCompletion = 0.0f; if (board != null && board.GetTargetCashToExit() > 0) { currentTargetCompletion = (float)((double)(GetScore()) / (double)(board.GetTargetCashToExit())); } Texture2D chosenTargetSprite; if (currentTargetCompletion >= 1.0f) { chosenTargetSprite = drawing.TargetSlice_100_Percent; } else if (currentTargetCompletion >= 0.75f) { chosenTargetSprite = drawing.TargetSlice_75_Percent; } else if (currentTargetCompletion >= 0.50f) { chosenTargetSprite = drawing.TargetSlice_50_Percent; } else if (currentTargetCompletion >= 0.25f) { chosenTargetSprite = drawing.TargetSlice_25_Percent; } else { chosenTargetSprite = drawing.TargetSlice_0_Percent; } if (chosenTargetSprite != null) { spriteBatch.Draw(chosenTargetSprite, DrawLocation_TargetSlices + offset, Color.White); } }
private void DrawBeingKilledState(HackNodeGameBoardMedia gameboarddrawing, SpriteBatch sb, Vector2 drawPos, float zoom) { gameboarddrawing.explosion.AddParticles(drawPos + new Vector2(41.0f * zoom, 41.0f * zoom), Vector2.Zero); gameboarddrawing.AIDeathParticles.AddParticles(drawPos + new Vector2(41.0f * zoom, 41.0f * zoom), Vector2.Zero); gameboarddrawing.ExplosionSound.Play(); SetToRemove(); }
private void UpdateActiveState(GameTime time, HackGameBoard board, HackNodeGameBoardMedia drawing) { switch (currentAIState) { case HackGameAgent_AI_State.HackGameAgent_AI_State_Wander: Wander_Update(time, board); break; } if (StartPing_Update) { //be sure we're in a node. if (board.InBoard(getCurrentBoardLocation()) && board.GetElementAtPoint(getCurrentBoardLocation()).type == HackGameBoardElementBaseType.HackGameBoardElementBaseType_Node) { //do some other stuff here. StartPing_Draw = true; StartPing_Update = false; } } }
public override void DrawActiveState(HackNodeGameBoardMedia gameboarddrawing, SpriteBatch sb, Vector2 drawPos, float zoom) { sb.Draw(gameboarddrawing.ProjectileTexture, drawPos + lerp.CurrentPosition(), null, lerp.CurrentColor(), 0.0f, Vector2.Zero, zoom * lerp.CurrentScale(), SpriteEffects.None, 0); }
public override void UpdateActiveState(GameTime time, HackGameBoard board, HackNodeGameBoardMedia drawing) { lerp.Update(time); if (!lerp.IsAlive()) { //it has landed. create an explosion and hurt stuff. AffectNearbyAIs(ourBoard); Kill(0); } }
public override void DrawBeingKilledState(HackNodeGameBoardMedia gameboarddrawing, SpriteBatch sb, Vector2 drawPos, float zoom) { //nothing }
public override void UpdateActiveState(GameTime time, HackGameBoard board, HackNodeGameBoardMedia drawing) { lerp.Update(time); if (!lerp.IsAlive()) { int totalspawned = 0; //spawn all the awesome fragments. foreach (Point p in mortarFragmentTargets) { Point destinationPoint = new Point(currentBoardElementLocation.X + p.X, currentBoardElementLocation.Y + p.Y); if (ourBoard != null && ourBoard.IsNodeAlive(ourBoard, destinationPoint)) { HackGameBoardElement el = ourBoard.GetElementAtPoint(destinationPoint); if (el.type == HackGameBoardElementBaseType.HackGameBoardElementBaseType_Node || el.type == HackGameBoardElementBaseType.HackGameBoardElementBaseType_Bridge_EW || el.type == HackGameBoardElementBaseType.HackGameBoardElementBaseType_Bridge_NS) { //fire off a mortar fragment at this node HackGameAgent_Projectile_MortarFragment fragment = new HackGameAgent_Projectile_MortarFragment(board, destinationPoint, MathHelper.Lerp(fragmentFallTimeStartMin, fragmentFallTimeStartMax, (float)ourBoard.r.NextDouble())); board.AddAgent(fragment); totalspawned++; } } } if (totalspawned > 0) { board.GetMedia().MortarFallSound.Play(); } Kill(0); } }
public override void UpdateActiveState(GameTime time, HackGameBoard board, HackNodeGameBoardMedia drawing) { pingTimer.Update(time); if (!pingTimer.IsAlive()) { pingTimer.Reset(heatseeker_pingTime); playPing = true; } if (this.getMovementDirection() != MovementDirection.MovementDirection_None) { setTtoDestination(getTtoDestination() + heatseeker_movementSpeed * (float)time.ElapsedGameTime.TotalSeconds * board.GetSpeedUpFactor()); } else if (nextBoardElementDestinations.Count > 0) { setDestinationBoardLocation(nextBoardElementDestinations.Pop(), board); } }
public override void DrawActiveState(HackNodeGameBoardMedia gameboarddrawing, SpriteBatch sb, Vector2 drawPos, float zoom) { if (playPing) { playPing = false; AddUIElement(gameboarddrawing.PingTexture, 0.25f, new Vector2(41.0f, 41.0f), new Vector2(41.0f, 41.0f), new Color(1.0f, 0.4f, 0, 0.0f), new Color(0.0f, 0, 0, 0), 0.2f, 0.8f, 0.0f); gameboarddrawing.ProximityAlertSound.Play(); } sb.Draw(gameboarddrawing.ProjectileTexture, drawPos, null, Color.White, 0.0f, Vector2.Zero, zoom, SpriteEffects.None, 0); }
public abstract void UpdateActiveState(GameTime time, HackGameBoard board, HackNodeGameBoardMedia drawing);
public override void UpdateState(GameTime time, HackGameBoard board, HackNodeGameBoardMedia drawing) { switch (GetCurrentState()) { case HackGameAgent_State.HackGameAgent_State_SpawningIn: UpdateSpawningInState(time, board, drawing); break; case HackGameAgent_State.HackGameAgent_State_Active: UpdateActiveState(time, board, drawing); break; } base.UpdateState(time, board, drawing); }
private void UpdateSpawningInState(GameTime time, HackGameBoard board, HackNodeGameBoardMedia drawing) { timeToStart -= (float)time.ElapsedGameTime.TotalSeconds; if (timeToStart <= 0) { SetCurrentState(HackGameAgent_State.HackGameAgent_State_Active); } }
private void DrawActiveState(HackNodeGameBoardMedia gameboarddrawing, SpriteBatch sb, Vector2 drawPos, float zoom) { //because we have to rotate these guys using a center origin, //we have to apply a backward draw shift. Vector2 scaleVector = Vector2.Zero; scaleVector.X += drawPos.X + 40.0f * zoom; scaleVector.Y += drawPos.Y + 40.0f * zoom; float rotation = 0.0f; //default north switch (this.getStoredMovementDirection()) { case MovementDirection.MovementDirection_South: rotation = MathHelper.ToRadians(180.0f); break; case MovementDirection.MovementDirection_West: rotation = MathHelper.ToRadians(270.0f); break; case MovementDirection.MovementDirection_East: rotation = MathHelper.ToRadians(90.0f); break; default: break; } sb.Draw(gameboarddrawing.AITexture, scaleVector, null, Color.White, rotation, new Vector2(40.0f, 40.0f), zoom, SpriteEffects.None, 0); if (StartPing_Draw) { AddUIElement(gameboarddrawing.PingTexture, 1.0f, new Vector2(41.0f, 41.0f), new Vector2(41.0f, 41.0f), new Color(1.0f, 0.0f, 0, 0.0f), new Color(0.0f, 0, 0, 0), 0.2f, 1.5f, 0.0f); StartPing_Draw = false; } }
public override void DrawActiveState(HackNodeGameBoardMedia gameboarddrawing, SpriteBatch sb, Vector2 drawPos, float zoom) { sb.Draw(gameboarddrawing.ProjectileTexture, drawPos, null, Color.White, 0.0f, Vector2.Zero, zoom, SpriteEffects.None, 0); }
private void DrawSpawningInState(HackNodeGameBoardMedia gameboarddrawing, SpriteBatch sb, Vector2 drawPos, float zoom) { if (spawnInData.StartSpawnSound) { gameboarddrawing.WhooshSound.Play(); spawnInData.StartSpawnSound = false; } if (spawnInData.DrawImpact) { AddUIElement(gameboarddrawing.PingTexture, 1.0f, new Vector2(41.0f * zoom, 41.0f * zoom), new Vector2(41.0f * zoom, 41.0f * zoom), new Color(1.0f, 0.0f, 0, 0.0f), new Color(0.0f, 0, 0, 0), 0.2f, 2.5f, 0.0f); spawnInData.DrawImpact = false; gameboarddrawing.ThumpSound.Play(); } if (spawnInData.flashing) { if (spawnInData.dropInFlash.IsOn()) { sb.Draw(gameboarddrawing.AITexture, drawPos, null, Color.White, 0.0f, Vector2.Zero, zoom, SpriteEffects.None, 0); } } else { sb.Draw(gameboarddrawing.AITexture, drawPos, null, Color.White, 0.0f, Vector2.Zero, zoom * spawnInData.dropInLerp.CurrentScale(), SpriteEffects.None, 0); } }
public override void DrawBeingKilledState(HackNodeGameBoardMedia gameboarddrawing, SpriteBatch sb, Vector2 drawPos, float zoom) { if (killEffectPlayed == false) { killEffectPlayed = true; gameboarddrawing.explosion.AddParticles(drawPos + new Vector2(41.0f * zoom, 41.0f * zoom), Vector2.Zero); gameboarddrawing.ExplosionSound.Play(); SetToRemove(); } }
private void UpdateSpawningInState(GameTime time, HackGameBoard board, HackNodeGameBoardMedia drawing) { spawnInData.totalTimer -= (float)time.ElapsedGameTime.TotalSeconds; if (spawnInData.totalTimer <= 0) { this.SetCurrentState(HackGameAgent_State.HackGameAgent_State_Active); } else { if (spawnInData.flashing) { spawnInData.dropInFlash.Update(time); } else { spawnInData.dropInLerp.Update(time); if (!spawnInData.dropInLerp.IsAlive()) { spawnInData.DrawImpact = true; spawnInData.StartFlashing(); board.AddBackgroundTextEmergency(new StringBuilder("[WARNING] AI ACTIVATING"), 0); board.AddBackgroundTextEmergency(new StringBuilder("SENSORS PICKING UP ICE"), 0.5f); board.AddBackgroundTextEmergency(new StringBuilder("DANGER-DANGER-DANGER"), 0.25f); } } } }
public override void UpdateActiveState(GameTime time, HackGameBoard board, HackNodeGameBoardMedia drawing) { if (this.getMovementDirection() != MovementDirection.MovementDirection_None) { setTtoDestination(getTtoDestination() + multimissile_movementSpeed * (float)time.ElapsedGameTime.TotalSeconds * board.GetSpeedUpFactor()); } else if (nextBoardElementDestinations.Count > 0) { setDestinationBoardLocation(nextBoardElementDestinations.Pop(), board); } }
public void DrawSelf(HackNodeGameBoardMedia drawing, SpriteBatch spriteBatch, GraphicsDevice GraphicsDevice, HackGameAgent_Player player) { if (newlyactive) { newlyactive = false; active = true; currentTickerPos = GraphicsDevice.Viewport.Width - tickerCharWidth; stringDrawLength = drawing.Ticker_Font.MeasureString(currentTicker).X; if (!overriding && newActiveTime <= 0) { drawing.StartMessageSound(); } } if (active) { //Draw the ticker spriteBatch.DrawString(drawing.Ticker_Font, currentTicker, new Vector2(currentTickerPos, drawLocationY), Color.Red); } }
private void DrawActiveState(HackNodeGameBoardMedia gameboarddrawing, SpriteBatch sb, Vector2 drawPos, float zoom) { if (visible) { sb.Draw(drawTexture, drawPos + new Vector2(41.0f * zoom, 41.0f * zoom), null, new Color(alphaLevel, alphaLevel, alphaLevel), 0.0f, new Vector2(41.0f, 41.0f), zoom * specialZoom, SpriteEffects.None, 0); } }
public abstract void DrawSelf(SpriteBatch sb, HackGameBoardElement_Node node, HackNodeGameBoardMedia gameboarddrawing, Vector2 Nodedrawpos, float zoom);
private void DrawSpawningInState(HackNodeGameBoardMedia gameboarddrawing, SpriteBatch sb, Vector2 drawPos, float zoom) { if (visible) { sb.Draw(drawTexture, drawPos, null, new Color(alphaLevel, alphaLevel, alphaLevel), 0.0f, Vector2.Zero, zoom * specialZoom, SpriteEffects.None, 0); } }
public override void DrawSelf(SpriteBatch sb, HackGameBoardElement_Node node, HackNodeGameBoardMedia gameboarddrawing, Vector2 Nodedrawpos, float zoom) { if (drawFire == true) { drawFire = false; node.AddUIElement(gameboarddrawing.WeaponPingTexture, 0.75f, new Vector2(41.0f * zoom, 41.0f * zoom), new Vector2(41.0f * zoom, 41.0f * zoom), new Color(1.0f, 0.4f, 0.0f, 0.0f), new Color(1.0f, 1.0f, 0.0f, 0.0f), 0.2f, 4.0f, 0.0f); gameboarddrawing.MissileLaunchSound.Play(); } if (!fired) { sb.Draw(gameboarddrawing.Weapon_Multimissile_texture, Nodedrawpos + new Vector2(40.0f * zoom, 40.0f * zoom), null, Color.White, 0, new Vector2(40.0f, 40.0f), pulseEffect.CurrentScale() * zoom, SpriteEffects.None, 0); } }
public virtual void UpdateState(GameTime time, HackGameBoard board, HackNodeGameBoardMedia drawing) { if (killTimer != null && killTimer.IsAlive()) { killTimer.Update(time); if (!killTimer.IsAlive()) { SetCurrentState(HackGameAgent_State.HackGameAgent_State_BeingKilled); } } if (justStaying == true) { justStaying = false; HackGameBoardElement element = board.GetElementAtPoint(currentBoardElementLocation); if (element.type == HackGameBoardElementBaseType.HackGameBoardElementBaseType_Node) { ((HackGameBoardElement_Node)(element)).OnAgentStay(this, board); } } if (justLeaving == true) { justLeaving = false; justStaying = false; HackGameBoardElement element = board.GetElementAtPoint(justLeavingNode); if (element.type == HackGameBoardElementBaseType.HackGameBoardElementBaseType_Node) { ((HackGameBoardElement_Node)(element)).OnAgentExit(this, board); } } if (justArrived == true) { justArrived = false; justStaying = true; HackGameBoardElement element = board.GetElementAtPoint(currentBoardElementDestination); if (element.type == HackGameBoardElementBaseType.HackGameBoardElementBaseType_Node) { ((HackGameBoardElement_Node)(element)).OnAgentEnter(this, board); } //kill self if on a lethal node if (element.IsLethal()) { Kill(0); } } //ui for (int i = 0; i < agentUISprites.Count; i++) { agentUISprites[i].UpdateState(time, board); if (!agentUISprites[i].Alive()) { agentUISprites.RemoveAt(i); } } //do not allow storedMovementDirection to "snap" north when an AI is at a destination MovementDirection currentMovementDirection = getMovementDirection(); if (currentMovementDirection != MovementDirection.MovementDirection_None) { storedMovementDirection = getMovementDirection(); } //update any trails if (trails != null && trails.Count > 1) { for (int i = trails.Count - 1; i > 0; i--) { trails[i].SetToOtherAgentData(trails[i - 1]); } } if (trails != null && trails.Count > 0) { if (this is HackGameAgent_Player) { trails[0].SetToPlayerData((HackGameAgent_Player)(this)); } else { trails[0].SetToOtherAgentData(this); } } }
/// <summary> /// Load graphics content for the game. /// </summary> public override void LoadContent() { if (content == null) content = new ContentManager(ScreenManager.Game.Services, "Content"); ourGame = ((Game1)(ScreenManager.Game)); gameFont = content.Load<SpriteFont>("gamefont"); drawing = new HackNodeGameBoardMedia(ScreenManager.Game, content); board = new HackGameBoard((Game1)ScreenManager.Game, this, drawing); //USE YOUR CURRENT WAVE TO LOAD UP A NEW MAP. board.LoadWave(ourGame); player = new HackGameAgent_Player(board); board.AddAgent(player); int maxtrails = 50; float maxAlpha = 0.85f; float minAlpha = 0.00f; for (int i = 0; i < maxtrails; i++) { HackGameAgent_Trail t = new HackGameAgent_Trail(board, MathHelper.Lerp(minAlpha, maxAlpha, (float)(maxtrails-i)/maxtrails), drawing.PlayerTexture); if (i % 2 != 0 || i < 5) { t.SetCurrentState(HackGameAgent.HackGameAgent_State.HackGameAgent_State_Inactive); } player.AddTrail(t); board.AddAgent(t); } ScreenManager.Game.ResetElapsedTime(); ourGame.LoadStopTime = DateTime.Now; ourGame.LoadTime = (float)(ourGame.LoadStopTime.Ticks - ourGame.LoadStartTime.Ticks) / (float)TimeSpan.TicksPerSecond; }
private void UpdateSpawningInState(GameTime time, HackGameBoard board, HackNodeGameBoardMedia drawing) { spawnInData.totalTimer -= (float)time.ElapsedGameTime.TotalSeconds; if (spawnInData.totalTimer <= 0) { SetCurrentState(HackGameAgent_State.HackGameAgent_State_Active); } else { if (spawnInData.flashing) { spawnInData.dropInFlash.Update(time); } else { spawnInData.dropInLerp.Update(time); if (!spawnInData.dropInLerp.IsAlive()) { spawnInData.DrawImpact = true; spawnInData.StartFlashing(); board.AddBackgroundTextStandard(new StringBuilder("ACTIVATING ALL SYSTEMS"), 0); board.AddBackgroundTextStandard(new StringBuilder("HACK SENSORS [OK]"), 1); board.AddBackgroundTextStandard(new StringBuilder("HACK ATTACK [OK]"), 0.25f); board.AddBackgroundTextStandard(new StringBuilder("HACK UNIT [OK]"), 0.25f); board.AddBackgroundTextStandard(new StringBuilder("HACK SWEEP [OK]"), 0.25f); board.AddBackgroundTextStandard(new StringBuilder("HACK TORPEDO [OK]"), 0.25f); board.AddBackgroundTextStandard(new StringBuilder("HACK SENSORS [OK]"), 0.50f); board.AddBackgroundTextStandard(new StringBuilder("HACK ATTACK [OK]"), 0.25f); board.AddBackgroundTextStandard(new StringBuilder("HACK UNIT [OK]"), 0.25f); board.AddBackgroundTextStandard(new StringBuilder("HACK SWEEP [OK]"), 0.25f); board.AddBackgroundTextNewline(1.0f); for (int i = 0; i < 10; i++) { board.AddBackgroundTextNewline(0.1f); } board.AddBackgroundTextStandard(new StringBuilder("ALL SYSTEMS GO!"), 0.5f); } } } }