public void ChangeVolume(float volume) { volume *= volume * volume; NoteGenerator tng = new NoteGenerator(); this.volume = volume; workingBuffer = tng.NoteFromA3(13, 0.3f, waveform.sine); save("volume.wav"); beep.Play(); }
public List <float> makeTrack(int[] scale, int keyIndex, float tempo, int nOf4Bars, waveform form, float timeSignature, float seed) { int[] wrapped; wrapped = getIndexes(keyIndex, scale, scale.Length / 3); List <float> buffer = new List <float>(); List <float> fourBars = new List <float>(); NoteGenerator ng = new NoteGenerator(); Random r = new Random((int)(seed * 10000.0f)); for (int i = 0; i < 4; i++) { fourBars.AddRange(ng.NoteFromA3(wrapped[r.Next(5)], (60 / tempo) * timeSignature * 4.0f, form)); } for (int i = 0; i < nOf4Bars; i++) { buffer.AddRange(fourBars); } return(buffer); }