Exemple #1
0
 public virtual void Draw(SpriteBatch sprite, int mapShiftX, int mapShiftY, int centerX, int centerY, int width, int height)
 {
     if (notAnimated)
     {
         if (frame0.X - mapShiftX + frame0.Width > 0 && frame0.Y - mapShiftY + frame0.Height > 0 && frame0.X - mapShiftX < width && frame0.Y - mapShiftY < height)
         {
             frame0.Draw(sprite, mapShiftX, mapShiftY, flip);
         }
     }
     else
     {
         GetCurrFrame().Draw(sprite, mapShiftX, mapShiftY, flip);
     }
 }
Exemple #2
0
 public virtual void Draw(SpriteBatch sprite)
 {
     if (notAnimated)
     {
         if (frame0.X - MapSimulator.mapShiftX + frame0.Width > 0 && frame0.Y - MapSimulator.mapShiftY + frame0.Height > 0 && frame0.X - MapSimulator.mapShiftX < MapSimulator.width && frame0.Y - MapSimulator.mapShiftY < MapSimulator.height)
         {
             frame0.Draw(sprite, flip);
         }
     }
     else
     {
         GetCurrFrame().Draw(sprite, flip);
     }
 }
Exemple #3
0
 public void Draw2D(SpriteBatch sprite, int x, int y, DXObject frame)
 {
     frame.Draw(sprite, x, y, Color, flip);
 }
Exemple #4
0
 public void Draw2D(SpriteBatch sprite, int x, int y, DXObject frame)
 {
     frame.Draw(sprite, x, y, Color, flip);
 }