Exemple #1
0
 public static Vector Flatten(this MatrixByArr mat)
 {
     #region self-test
     if (HDebug.IsDebuggerAttached && selftest_Flatten)
     {
         selftest_Flatten = false;
         MatrixByArr tmat = new double[, ] {
             { 1, 2 }, { 3, 4 }
         };
         Vector vec0 = new double[] { 1, 2, 3, 4 };
         Vector vec1 = tmat.Flatten();
         HDebug.AssertAnd(vec0 == vec1);
     }
     #endregion
     int    ColSize = mat.ColSize;
     int    RowSize = mat.RowSize;
     Vector vec     = new Vector(ColSize * RowSize);
     for (int i = 0; i < vec.Size; i++)
     {
         int c = i / ColSize;
         int r = i % ColSize;
         vec[i] = mat[c, r];
     }
     return(vec);
 }
        public static Vector ClosestPointOnLine(Vector A, Vector B, Vector P, bool segmentClamp)
        {
            // http://www.gamedev.net/community/forums/topic.asp?topic_id=444154
            HDebug.AssertAnd(A.Size == B.Size, B.Size == P.Size);
            Vector AP  = P - A;
            Vector AB  = B - A;
            double ab2 = LinAlg.VtV(AB, AB);// AB.x*AB.x + AB.y*AB.y;

            if (ab2 == 0)
            {
                return(A.Clone());
            }
            double ap_ab = LinAlg.VtV(AP, AB); //AP.x*AB.x + AP.y*AB.y;
            double t0    = ap_ab / ab2;
            double t     = t0;

            if (segmentClamp)
            {
                if (t < 0.0)
                {
                    t = 0.0;
                }
                else if (t > 1.0)
                {
                    t = 1.0;
                }
            }
            Vector Closest = A + AB * t;

            HDebug.AssertTolerance(0.000000001, LinAlg.VtV(B - A, P - (A + AB * t0)));
            return(Closest);
        }
Exemple #3
0
 public virtual Vector GetRowVector(int col)
 {
     HDebug.AssertAnd(0 <= col, col < ColSize);
     double[] vec = new double[RowSize];
     for (int row = 0; row < RowSize; row++)
     {
         vec[row] = this[col, row];
     }
     return(vec);
 }
Exemple #4
0
 public virtual Vector GetColVector(int row)
 {
     HDebug.AssertAnd(0 <= row, row < RowSize);
     double[] vec = new double[ColSize];
     for (int col = 0; col < ColSize; col++)
     {
         vec[col] = this[col, row];
     }
     return(vec);
 }
 public static Vector[] ClosestPointOnLine(IList <Vector> As, IList <Vector> Bs, IList <Vector> Ps, bool segmentClamp)
 {
     HDebug.AssertAnd(As.Count == Bs.Count, Bs.Count == Ps.Count);
     Vector[] closests = new Vector[As.Count];
     for (int i = 0; i < As.Count; i++)
     {
         closests[i] = ClosestPointOnLine(As[i], Bs[i], Ps[i], segmentClamp);
     }
     return(closests);
 }
        public static List <Vector> ClosestPointOnLine2(IList <Vector> LineBase, IList <Vector> LineDirect, IList <Vector> Points, bool segmentClamp)
        {
            HDebug.AssertAnd(LineBase.Count == LineDirect.Count, LineDirect.Count == Points.Count);
            List <Vector> closests = new List <Vector>(LineBase.Count);

            for (int i = 0; i < LineBase.Count; i++)
            {
                closests.Add(ClosestPointOnLine(LineBase[i], LineBase[i] + LineDirect[i], Points[i], segmentClamp));
            }
            HDebug.Assert(closests.Count == LineBase.Count);
            return(closests);
        }
Exemple #7
0
        public VectorSparse <T> GetRowVector(int col)
        {
            HDebug.AssertAnd(0 <= col, col < RowSize);
            VectorSparse <T> vec = new VectorSparse <T>(RowSize, GetDefault: GetDefault);

            if (diagonal[col] != null)
            {
                vec[col] = diagonal[col];
            }
            foreach (var r_val in offdiagonal[col])
            {
                int r   = r_val.Key;
                T   val = r_val.Value;
                vec[r] = val;
            }
            return(vec);
        }
Exemple #8
0
 public static Vector HReshapeToColVector(this IMatrix <double> _this)
 {
     if (HDebug.IsDebuggerAttached && selftest_ToColVector)
     #region self-test
     {
         selftest_ToColVector = false;
         MatrixByArr mat = new double[, ] {
             { 1, 2 }, { 3, 4 }
         };
         Vector colvec0 = new double[] { 1, 3, 2, 4 };
         Vector colvec1 = mat.HReshapeToColVector();
         HDebug.AssertAnd(colvec0 == colvec1);
     }
     #endregion
     Vector vec = new double[_this.ColSize * _this.RowSize];
     for (int c = 0; c < _this.ColSize; c++)
     {
         for (int r = 0; r < _this.RowSize; r++)
         {
             vec[c + r * _this.ColSize] = _this[c, r];
         }
     }
     return(vec);
 }