Exemple #1
0
        public InputHandler Launch(Game game, Player player, Screen screen)
        {
            ConsoleKeyInfo keyInfo = Console.ReadKey(true);

            if (keyInfo.Key == ConsoleKey.Escape)
            {
                return(new CmdHandler(this));
            }
            else if (keyInfo.Key == ConsoleKey.DownArrow)
            {
                HandHandler rtn = new HandHandler(player.GetHandDescription(), focus);
                focus = -1;
                UpdateScreen(game, player, screen);
                return(rtn);
            }
            else if (keyInfo.Key == ConsoleKey.UpArrow)
            {
                Player.PublicInfo info = game.GetOppositeInfo(player.ID);
                if (info.board.Count > 0)
                {
                    OppBoardHandler rtn = new OppBoardHandler(info, focus);
                    focus = -1;
                    UpdateScreen(game, player, screen);
                    return(rtn);
                }
            }
            else if (keyInfo.Key == ConsoleKey.RightArrow)
            {
                if (focus < selfInfo.board.Count - 1)
                {
                    ++focus;
                }
            }
            else if (keyInfo.Key == ConsoleKey.LeftArrow)
            {
                if (focus > 0)
                {
                    --focus;
                }
            }
            else if (keyInfo.Key == ConsoleKey.Enter)
            {
                Monster monster = selfInfo.board[focus] as Monster;
                if (monster != null && monster.CanAttack())
                {
                    AttackTargetAction attackAction = new AttackTargetAction(Action.SELF | Action.BOARD | (focus & Action.INDEX_MASK), monster);

                    Player.PublicInfo[] info = new Player.PublicInfo[] { player.GetPublicInfo(), game.GetOppositeInfo(player.ID) };
                    return(new ChooseTargetHandler(info, attackAction, new ActionChainHandler(attackAction, new RefreshHandler(focus), null), this));
                }
            }

            return(this);
        }
Exemple #2
0
        public void DoTurn(Game game)
        {
            InitiateATurn();

            Player.PublicInfo[] info = new Player.PublicInfo[] { GetPublicInfo(), game.GetOppositeInfo(ID) };
            screen.RefreshOpp(game.turnCount, info[1], false);
            screen.RefreshSelf(info[0], false);

            InputHandler handler = new HandHandler(GetHandDescription());

            while (handler != null && !game.IsEnd())
            {
                if (handler is ScreenUpdater)
                {
                    (handler as ScreenUpdater).UpdateScreen(game, this, screen);
                }
                screen.Repaint();
                handler = handler.Launch(game, this, screen);
            }

            if (game.IsEnd())
            {
                Player.PublicInfo winnerInfo = game.GetWinner();
                info[0] = GetPublicInfo();
                info[1] = game.GetOppositeInfo(ID);
                screen.RefreshOpp(game.turnCount, info[1], false);
                screen.RefreshSelf(info[0], false);
                screen.ShowPopup(new string[] {
                    "Game set!!",
                    String.Format("The winner is {0}", winnerInfo.face.name),
                    (winnerInfo.ID == this.ID) ? "You win!!" : "You lose...."
                });
                screen.Repaint();
            }

            EndATurn();
        }