Exemple #1
0
        public void ChangeSubMachine(int id)
        {
            HSMSubStateMachine newSubMachine = null;

            if (!_subMachineDic.TryGetValue(id, out newSubMachine))
            {
                return;
            }

            if (null == newSubMachine)
            {
                return;
            }

            if (null != _currentSubMachine)
            {
                _currentSubMachine.Exit();
            }

            _currentSubMachine = newSubMachine;
            _currentSubMachine.Enter();

            if (null != _currentState)
            {
                _currentState.Exit();
                _currentState = null;
            }
        }
Exemple #2
0
        public void Clear()
        {
            foreach (var kv in _subMachineDic)
            {
                AbstractNode       node       = kv.Value;
                HSMSubStateMachine subMachine = (HSMSubStateMachine)node;
                //UnityEngine.Debug.LogError("Clear:" + subMachine.NodeId);
                subMachine.Clear();
            }

            ExitState();
        }
Exemple #3
0
        private void ExitState()
        {
            if (null != _currentState)
            {
                _currentState.Exit();
                _currentState = null;
            }

            if (null != _currentSubMachine)
            {
                _currentSubMachine.Exit();
                _currentSubMachine = null;
            }
        }
Exemple #4
0
        public bool ChangeDestinationNode(HSMState state)
        {
            bool result = false;

            if (null == state)
            {
                return(result);
            }

            if (_stateDic.ContainsKey(state.NodeId))
            {
                ChangeState(state.NodeId);
                result = true;
                return(result);
            }
            else
            {
                HSMSubStateMachine parentSubMachine = state.ParentSubMachine;
                int toSubMachineId = -1;
                while (null != parentSubMachine)
                {
                    int id = parentSubMachine.NodeId;
                    if (_subMachineDic.ContainsKey(id))
                    {
                        toSubMachineId   = id;
                        parentSubMachine = null;
                        break;
                    }

                    parentSubMachine = parentSubMachine.ParentSubMachine;
                }

                if (toSubMachineId >= 0)
                {
                    if (null != _currentSubMachine && _currentSubMachine.NodeId != toSubMachineId)
                    {
                        ChangeSubMachine(toSubMachineId);
                    }
                    if (null != _currentSubMachine && _currentSubMachine.NodeId == toSubMachineId)
                    {
                        result = _currentSubMachine.StateMachineTransition.ChangeDestinationNode(state);
                    }
                }
            }

            return(result);
        }
Exemple #5
0
 public virtual void SetParentSubMachine(AbstractNode node)
 {
     _parentSubMachine = (HSMSubStateMachine)node;
 }