public void RemoveIsometricDataOop(IsometricDataGameobject data, bool removeEntity) { _linkEntity2GameObject.Remove(data.Entity); if (removeEntity) { _isoObjectToRemove.Add(data); } }
public void UpdateIsometricData(IsometricDataGameobject isoGO, IsometricData newData) { _isometricDataToUpdate[isoGO] = newData; }
public void AddIsometricDataOop(IsometricDataGameobject data) { _linkEntity2GameObject[data.Entity] = data; }