public override void Draw(SpriteBatch pSpriteBatch, Player pPlayer, Player pOtherPlayer) { Sequences.DrawActI(ActI, pSpriteBatch, pPlayer, pOtherPlayer); }
public override void Draw(SpriteBatch pSpriteBatch, Player pPlayer, Player pOtherPlayer) { Sequences.DrawActI(ActI, pSpriteBatch, pPlayer, pOtherPlayer); }