Exemple #1
0
        // I_SERVICE

        public void Init()
        {
            Games = new List <GameData>();

            //
            _networkManager = Core.Instance.GetService <NetworkManager>();
            Assert.AreNotEqual(null, _networkManager);

            _playerManager = Core.Instance.GetService <PlayerManager>();
            Assert.AreNotEqual(null, _playerManager);

            _statesManager = Core.Instance.GetService <StatesManager>();
            Assert.AreNotEqual(null, _statesManager);

            //
            _uiManager = Core.Instance.GetService <UIManager>();
            Assert.AreNotEqual(null, _uiManager);

            _chooseTrackWindow = _uiManager.GetWindow(UIWindowEnum.CHOOSE_TRACK) as ChooseTrackWindow;
            Assert.AreNotEqual(null, _chooseTrackWindow);

            _mainScreenStateManager = _uiManager.Get_MainScreenStateManager();
            Assert.AreNotEqual(null, _mainScreenStateManager);

            _splashScreen = _uiManager.GetWindow(UIWindowEnum.SPLASH) as SplashScreen;
            Assert.AreNotEqual(null, _splashScreen);

            _multiplayerWindow = _uiManager.GetWindow(UIWindowEnum.MAIN_MULTIPLAYER) as MultiplayerWindow;
            Assert.AreNotEqual(null, _multiplayerWindow);



            _safePlayerPrefs = Core.Instance.GetService <SafePlayerPrefs>();
            Assert.AreNotEqual(null, _safePlayerPrefs);

            _header = _uiManager.GetWindow(UIWindowEnum.HEADER) as Header;
            Assert.AreNotEqual(null, _header);

            _enternetWindow = _uiManager.GetWindow(UIWindowEnum.IS_ENTERNET) as EnternetWindow;
            Assert.AreNotEqual(null, _enternetWindow);

            _carParent = GameObject.Find("CarParent").transform;
            _podiumNew = _carParent.Find("PodiumNew").gameObject;



            // =======================================================
            //

            /*
             * TrackNamesById = new Dictionary<int, string>()
             * {
             *  {0,     ""    },
             *  {1,     ""     },
             *  {2,     ""    },
             *  {3,     ""      },
             *  {4,     ""    },
             *  {5,     "West_Indian_1"     },
             *  {6,     ""     },
             *  {7,     ""      },
             *  {8,     "West _Town_2"      },
             *  {9,     ""     },
             *  {10,    "West_Shahta_1"     },
             *  {11,    "West _Canyon_1"    },
             *  {12,    "West_Tornado"      },
             *  {13,    "Island"            },
             *  {14,    "West_Tunnel_3"     },
             *  {15,    "West_Mountains_2"   },
             *  {16,    "West _Koleso_2"   },
             *  {17,    "West _Canyon_2"   },
             *
             *
             *  {99,    "Tutorial1"   },
             *  {100,    "Tutorial2"   },
             * };
             */



            //

            /*
             * TrackTimeById = new Dictionary<int, TrackTimePrice>()
             * {
             *  {0,    new TrackTimePrice{Time = 120 , Price= 20  } },
             *  {1,    new TrackTimePrice{Time = 120 , Price = 21  } },
             *  {2,    new TrackTimePrice{Time = 120 , Price = 22  } },
             *  {3,    new TrackTimePrice{Time = 120 , Price = 23  } },
             *  {4,    new TrackTimePrice{Time = 120 , Price = 24  } },
             *  {5,    new TrackTimePrice{Time = 120 , Price = 25  } },
             *  {6,    new TrackTimePrice{Time = 120 , Price = 26  } },
             *  {7,    new TrackTimePrice{Time = 120 , Price= 27  } },
             *  {8,    new TrackTimePrice{Time = 120 , Price = 28  } },
             *  {9,    new TrackTimePrice{Time = 120 , Price= 29  } },
             *  {10,   new TrackTimePrice{Time = 120 , Price = 30  } },
             *  {11,   new TrackTimePrice{Time = 100 , Price = 31  } },
             *  {12,   new TrackTimePrice{Time = 72 , Price = 32  } },
             *  {13,   new TrackTimePrice{Time = 93 , Price = 33  } },
             *  {14,   new TrackTimePrice{Time = 74 , Price = 34  } },
             *  {15,   new TrackTimePrice{Time = 95 , Price = 35  } },
             *  {16,   new TrackTimePrice{Time = 76 , Price = 36  } },
             *  {17,   new TrackTimePrice{Time = 87 , Price = 37  } },
             *
             * };
             */
            // =======================================================

            _multiplayerWindow.OnSingleNew    += CreateNewSingleplayerGame;
            _multiplayerWindow.OnNewGame      += CreateNewGame;
            _multiplayerWindow.OnNewGameForFB += CreateNewGameForFB;
            IsEntryPointLoad = true;
        }
Exemple #2
0
        public void Enable()
        {
            //Get UI, cache ref
            if (_core == null)
            {
                _core = Core.Instance;
                _nm   = _core.GetService <NetworkManager>();


                _pm                 = _core.GetService <PlayerManager>();
                _uim                = _core.GetService <UIManager>();
                _enternetWindow     = _uim.GetWindow(UIWindowEnum.IS_ENTERNET) as EnternetWindow;
                authificationWindow = (AuthentificationWindow)_uim.GetWindow(UIWindowEnum.AUTHENTIFICATION);
            }


            //_pm.OnUserLoaded += OnUserLoaded;

            authificationWindow.OnLogin      += OnLoginSend;
            authificationWindow.OnRegistered += OnRegisterSend;

            var savedPlayerName = PlayerPrefs.GetString(PPKeys.name);
            var savedPlayerPass = PlayerPrefs.GetString(PPKeys.pass);

            if (string.IsNullOrEmpty(savedPlayerName) || string.IsNullOrEmpty(savedPlayerPass))
            {
                PlayerPrefs.SetString(PPKeys.name, "");         // ???????
                PlayerPrefs.SetString(PPKeys.pass, "");
                authificationWindow.Show();
                Debug.Log("Enable Auth");
            }
            else
            {
                _uim.ShowWindow(UIWindowEnum.SPLASH, true);
                _nm.Authentication(savedPlayerName, savedPlayerPass,
                                   (obj, error) =>
                {
                    //Core.Instance.GetService<SafePlayerPrefs>().DeleteDataForLogOut();

                    if (error != "timeout")
                    {
                        PlayerPrefs.SetString(PPKeys.name, "");        // ???????
                        PlayerPrefs.SetString(PPKeys.pass, "");        // ???????
                        Core.Instance.GetService <StatesManager>().SwitchState(StatesEnum.Auth);
                    }
                    else
                    {
                        _enternetWindow.ShowErrorEnternet(() => { Core.Instance.GetService <StatesManager>().SwitchState(StatesEnum.Auth); }, "Try Again");
                        authificationWindow.Show();
                    }

                    Debug.Log("Enable Auth");

                    _uim.ShowWindow(UIWindowEnum.SPLASH, false);
                },
                                   (obj) =>
                {
                    GoToNextState();
                }

                                   );
            }
        }