public bool MouseMoveFloatItem(MouseEventArgs e) { bool Result = true; if (((Control.ModifierKeys & Keys.Shift) == Keys.Shift) && (FMouseDownIndex >= 0)) { HCFloatItem vFloatItem = FFloatItems[FMouseDownIndex]; MouseEventArgs vMouseArgs = new MouseEventArgs(e.Button, e.Clicks, e.X - vFloatItem.Left, e.Y - vFloatItem.Top, e.Delta); vFloatItem.MouseMove(vMouseArgs); if (!vFloatItem.Resizing) { vFloatItem.Left = vFloatItem.Left + e.X - FMouseX; vFloatItem.Top = vFloatItem.Top + e.Y - FMouseY; FMouseX = e.X; FMouseY = e.Y; } Style.UpdateInfoRePaint(); } else // 普通鼠标移动 { int vItemIndex = GetFloatItemAt(e.X, e.Y); if (FMouseMoveIndex != vItemIndex) { if (FMouseMoveIndex >= 0) { FFloatItems[FMouseMoveIndex].MouseLeave(); } FMouseMoveIndex = vItemIndex; if (FMouseMoveIndex >= 0) { FFloatItems[FMouseMoveIndex].MouseEnter(); } } if (vItemIndex >= 0) { HCFloatItem vFloatItem = FFloatItems[vItemIndex]; MouseEventArgs vMouseArgs = new MouseEventArgs(e.Button, e.Clicks, e.X - vFloatItem.Left, e.Y - vFloatItem.Top, e.Delta); vFloatItem.MouseMove(vMouseArgs); } else { Result = false; } } return(Result); }