/// <summary> /// Handles a player input. /// </summary> public static IEnumerator HandlePlayerInput(string rawInput) { var text = TextUtil.CleanInputText(rawInput); if (string.IsNullOrEmpty(text)) { yield break; } DebugUtil.Log("[Terminal Util] PLAYER INPUT: " + text, Color.green, DebugUtil.DebugCondition.Verbose, DebugUtil.LogType.Info); var deviceText = GetCurrentPathTextFormatted(); deviceText = TextUtil.Success(deviceText); deviceText = TextUtil.ApplyNGUIModifiers(deviceText, TextModifiers.Italic); ShowDualText(deviceText, text); if (!Shell.RunCommandLine(text)) { var msg = string.Format("'{0}' is not a valid command. If you need help, input 'help'", text); msg = TextUtil.Error(msg); ShowText(msg); } UpdateTableAndScroll(); ClearInputText(); FocusOnInput(); CacheCommand(DataHolder.TerminalData, text); ResetCommandBufferIndex(); }
public static string GetCurrentPathTextFormatted() { var text = GetCurrentPathText(); text = TextUtil.Success(text); text = TextUtil.ApplyNGUIModifiers(text, TextModifiers.Italic); return(text); }