virtual internal bool OnShowing() { var e = new GuppyEventArgs(this); if (EvShowing != null) { EvShowing(e); } return(e.Block); }
virtual public bool OnChanged() { var e = new GuppyEventArgs(this); if (EvChanged != null) { EvChanged(e); } return(e.Block); }
virtual internal bool OnEnter() { var e = new GuppyEventArgs(this); if (EvEnter != null) { EvEnter(e); } return(e.Block); }
virtual internal bool OnShowed() { GuppyEventArgs e = new GuppyEventArgs(this); if (EvShowed != null) { EvShowed(e); } return(e.Block); }
virtual internal bool OnClicked() { var e = new GuppyEventArgs(this); if (EvClicked != null) { EvClicked(e); } return(e.Block); }
virtual internal bool OnClosing() { GuppyEventArgs e = new GuppyEventArgs(this); if (EvClosing != null) { EvClosing(e); } return(e.Block); }
virtual public bool OnLeave() { var e = new GuppyEventArgs(this); if (EvLeave != null) { EvLeave(e); } return(e.Block); }
virtual internal bool OnDoubleClick() { var e = new GuppyEventArgs(this); if (EvDoubleClick != null) { EvDoubleClick(e); } return(e.Block); }
virtual internal bool OnChanged() { if (eventblock) { return(false); } var e = new GuppyEventArgs(this); if (EvChanged != null) { EvChanged(e); } return(e.Block); }
virtual internal bool OnClicked() { //handle buttons built-in response function if (response != null) { Window w = Window; if (w != null) { w.Close(response); } } var e = new GuppyEventArgs(this); if (EvClicked != null) { EvClicked(e); } return(e.Block); }
void Splitter_EvChanged(GuppyEventArgs e) { Child1.Update(); Child2.Update(); }