Exemple #1
0
 public MeleeWarrior(string name, string surname, double mastery, double strength, double agility, MeleeWeapon weapon)
     : base(name, surname, mastery, strength, agility, weapon)
 {
     this.weapon = weapon;
     meleeWep = weapon;
 }
Exemple #2
0
 static void Main(string[] args)
 {
     Commander chief = new Commander("Alex", "Popov");
     AutoRifle ak_47 = new AutoRifle(firearmDmgTypes.PIERCING, "AK-47", 5000, 5, 40,firearmFireModes.AUTO | firearmFireModes.BURST | firearmFireModes.SINGLE);
     Rifleman strelok = new Rifleman("Mecheniy", "Strelok", 80, 150, 70, ak_47);
     MeleeWeapon sword = new MeleeWeapon(meleeDmgTypes.CUTTING, "ZWEIHANDER", 15000, 4, 12);
     MeleeWarrior mechnik;
     try
     {
         new MeleeWarrior("Alexander", "of Macedon", 20, 15, 35, null);
     }
     catch(WarriorException e)
     {
         if(e.wInfo != null)
         {
             if (e.wInfo.Name == "Alexander" && e.wInfo.Surname == "of Macedon")
             {
                 Console.WriteLine("\nEXCEPTION CAUGHT, HERE'S YOUR SWORD, MACEDONSKY\n");
                 mechnik = new MeleeWarrior("Alexander", "Makedonsky", 20, 15, 35, sword);
             }
             else
             {
                 Console.WriteLine("YOU ARE NOT MACEDONSKY!");
                 throw e;
             }
         }
         else
         {
             Console.WriteLine("WARRIOR'S INFO IS NULL!");
             throw e;
         }
     }
     catch(Exception e)
     {
         Console.WriteLine(e);
         Environment.Exit(1);
     }
     finally
     {
         mechnik = new MeleeWarrior("Alexander", "Makedonsky", 20, 15, 35, sword);
     }
     chief.addSubordinate(strelok);
     chief.addSubordinate(mechnik);
     Target mountain = new Target("GORA", 10000);
     Target sea = new Target("MORE", 100000);
     Target horse = new Target("LOSHAD'", 100);
     Target[] tseli = { mountain, sea, horse };
     chief.target(tseli);
     //chief.commandAttack();
     strelok.readyAll();
     strelok.attack();
     strelok.attack();
     mechnik.readyAll();
     Console.WriteLine("\n\n");
     mechnik.attack();
     mechnik.attack();
     Console.WriteLine("\n\n");
     chief.commandAttack();
     chief.commandAttack();
     Console.WriteLine("\n\n");
     Target earth = new Target("EARTH", 1000000);
     Target river = new Target("RIVER", 50000);
     Target volcano = new Target("VOLCANO", 600000);
     Target[] tseli2 = { earth, river, volcano };
     AutoRifle fort = new AutoRifle(firearmDmgTypes.PIERCING, "FORT", 10000, 50, 80, firearmFireModes.AUTO | firearmFireModes.BURST | firearmFireModes.SINGLE);
     Rifleman soldier = new Rifleman("Ukrainian", "Soldier", 666, 666, 666, fort);
     chief.removeSubordinate(strelok);
     chief.addSubordinate(soldier);
     chief.target(tseli2);
     chief.commandAttack();
     Console.WriteLine("Completed successfully !!");
     Console.ReadKey();
 }