public static void SaveFile() { SaveData data = new SaveData(); DataStorage.SaveFile(data); Objectives.SaveFile(data); BinaryFormatter binaryFormatter = new BinaryFormatter(); MemoryStream memoryStream = new MemoryStream(); binaryFormatter.Serialize(memoryStream, data); byte[] bytes = memoryStream.ToArray(); memoryStream.Dispose(); SaveLoad.AutoSaveGame(bytes, slotNumber, slotParams, controlFlags); }
public static void SaveEndWave() { Objectives.SaveFile(); DataStorage.SaveEndWave(); }
public static void SavePlayerData() { DataStorage.SaveFile(); Objectives.SaveFile(); }