public static PrototypeDungeonRoom GetRoomFromDungeon(string roomName, string floor) { roomName = roomName.ToLower(); var rooms = GetRoomsFromRoomTables(floor); foreach (var room in rooms) { Tools.Log(room.name, "roomnames.txt"); if (room.name.ToLower().Equals(roomName)) { return(room); } } var nodes = OfficialFlows.GetAllFlowNodes(floor); if (nodes == null) { return(null); } foreach (var node in nodes) { var overrideRoom = node.overrideExactRoom; if (overrideRoom != null) { Tools.Log(overrideRoom.name, "roomnames.txt"); } if (overrideRoom != null && overrideRoom.name.ToLower().Equals(roomName)) { return(overrideRoom); } } return(null); }
// Token: 0x0600002A RID: 42 RVA: 0x00003E08 File Offset: 0x00002008 public static DungeonFlowNode GetNodeFromDungeon(string roomName, string floor) { roomName = roomName.ToLower(); List <DungeonFlowNode> allFlowNodes = OfficialFlows.GetAllFlowNodes(floor); bool flag = allFlowNodes == null; DungeonFlowNode result; if (flag) { result = null; } else { foreach (DungeonFlowNode dungeonFlowNode in allFlowNodes) { PrototypeDungeonRoom overrideExactRoom = dungeonFlowNode.overrideExactRoom; bool flag2 = overrideExactRoom != null && overrideExactRoom.name.ToLower().Equals(roomName); if (flag2) { return(dungeonFlowNode); } } result = null; } return(result); }
// Token: 0x0600002B RID: 43 RVA: 0x00003EAC File Offset: 0x000020AC public static List <DungeonFlowNode> GetAllFlowNodes(string floor) { Dungeon dungeonPrefab = OfficialFlows.GetDungeonPrefab(floor); List <DungeonFlowNode> allNodes = dungeonPrefab.PatternSettings.flows[0].AllNodes; for (int i = 1; i < dungeonPrefab.PatternSettings.flows.Count; i++) { allNodes.Concat(dungeonPrefab.PatternSettings.flows[i].AllNodes); } return(allNodes); }
// Token: 0x06000026 RID: 38 RVA: 0x00003BD4 File Offset: 0x00001DD4 public static List <PrototypeDungeonRoom> GetRoomsFromRoomTables(string floor) { Dungeon dungeon = OfficialFlows.GetDungeonPrefab(floor); List <PrototypeDungeonRoom> list = new List <PrototypeDungeonRoom>(); for (int i = 0; i < dungeon.PatternSettings.flows.Count; i++) { foreach (WeightedRoom weightedRoom in dungeon.PatternSettings.flows[i].fallbackRoomTable.includedRooms.elements) { list.Add(weightedRoom.room); } } dungeon = null; return(list); }
public static DungeonFlowNode GetNodeFromDungeon(string roomName, string floor) { roomName = roomName.ToLower(); var nodes = OfficialFlows.GetAllFlowNodes(floor); if (nodes == null) { return(null); } foreach (var node in nodes) { var overrideRoom = node.overrideExactRoom; if (overrideRoom != null && overrideRoom.name.ToLower().Equals(roomName)) { return(node); } } return(null); }
// Token: 0x06000028 RID: 40 RVA: 0x00003CA8 File Offset: 0x00001EA8 public static PrototypeDungeonRoom GetRoomFromDungeon(string roomName, string floor) { roomName = roomName.ToLower(); List <PrototypeDungeonRoom> roomsFromRoomTables = OfficialFlows.GetRoomsFromRoomTables(floor); foreach (PrototypeDungeonRoom prototypeDungeonRoom in roomsFromRoomTables) { Tools.Log <string>(prototypeDungeonRoom.name, "roomnames.txt"); bool flag = prototypeDungeonRoom.name.ToLower().Equals(roomName); if (flag) { return(prototypeDungeonRoom); } } List <DungeonFlowNode> allFlowNodes = OfficialFlows.GetAllFlowNodes(floor); bool flag2 = allFlowNodes == null; PrototypeDungeonRoom result; if (flag2) { result = null; } else { foreach (DungeonFlowNode dungeonFlowNode in allFlowNodes) { PrototypeDungeonRoom overrideExactRoom = dungeonFlowNode.overrideExactRoom; bool flag3 = overrideExactRoom != null; if (flag3) { Tools.Log <string>(overrideExactRoom.name, "roomnames.txt"); } bool flag4 = overrideExactRoom != null && overrideExactRoom.name.ToLower().Equals(roomName); if (flag4) { return(overrideExactRoom); } } result = null; } return(result); }
// Token: 0x06000027 RID: 39 RVA: 0x00003C88 File Offset: 0x00001E88 public static List <PrototypeDungeonRoom> GetRoomsFromRoomTables(int floor) { return(OfficialFlows.GetRoomsFromRoomTables(OfficialFlows.dungeonPrefabNames[floor])); }
// Token: 0x0600002C RID: 44 RVA: 0x00003F20 File Offset: 0x00002120 public static List <DungeonFlowNode> GetAllFlowNodes(int floor) { return(OfficialFlows.GetAllFlowNodes(OfficialFlows.dungeonPrefabNames[floor])); }
// Token: 0x06000029 RID: 41 RVA: 0x00003DE8 File Offset: 0x00001FE8 public static PrototypeDungeonRoom GetRoomFromDungeon(string roomName, int floor) { return(OfficialFlows.GetRoomFromDungeon(roomName, OfficialFlows.dungeonPrefabNames[floor])); }