public void EndGamemodeRound() { GunGame.Info("EndGamemode Round"); GunGame.roundstarted = false; GunGame.Server.Round.EndRound(); GunGame.winner = null; }
public void EndGamemodeRound() { GunGame.Info("EndGamemode Round"); GunGame.roundstarted = false; GunGame.Server.Round.EndRound(); GunGame.winner = null; GunGame.pluginManager.CommandManager.CallCommand(null, "SETCONFIG", new string[] { "friendly_fire", "false" }); }