Exemple #1
0
        public GameResult SellGum(MarketGum gum, int quanitity)
        {
            if (this.OwnsGum(gum) == false)
            {
                return(GameResult.YouDontOwnThisGum);
            }
            if (this.HowManyOwned(gum) < quanitity)
            {
                return(GameResult.YouDontOwnEnough);
            }

            bool sellingAll = quanitity == this.HowManyOwned(gum);

            int proceeds = gum.CurrentPrice * quanitity;

            this.Money += proceeds;

            for (int i = 0; i < this.OwnedGums.Count; i++)
            {
                OwnedGum g = this.OwnedGums[i];
                if (g.Name == gum.Name)
                {
                    if (sellingAll)
                    {
                        this.OwnedGums.RemoveAt(i);
                    }
                    else
                    {
                        g.Quantity -= quanitity;
                    }
                }
            }

            return(GameResult.Success);
        }
Exemple #2
0
        public void initialize()
        {
            this.Gums = new List <MarketGum>();

            for (int i = 0; i < Settings.GUMS.Length; i++)
            {
                MarketGum gum = new MarketGum(Settings.GUMS[i], (i + 2) * 3, (i + 2) * 7, _player);
                this.Gums.Add(gum);
            }
        }
Exemple #3
0
 public int HowManyOwned(MarketGum gum)
 {
     foreach (OwnedGum g in this.OwnedGums)
     {
         if (g.Name == gum.Name)
         {
             return(g.Quantity);
         }
     }
     return(0);
 }
Exemple #4
0
        private GameResult buyGum(MarketGum gum, int quantity, int transactionCost)
        {
            if (transactionCost > this.Money)
            {
                return(GameResult.NotEnoughMoney);
            }
            if (quantity > this.RemainingCapacity)
            {
                return(GameResult.NotEnoughCapacity);
            }
            if (quantity < 0)
            {
                return(GameResult.NotEnoughMoney);
            }

            OwnedGum ownedGum = new OwnedGum();

            ownedGum.Name     = gum.Name;
            ownedGum.Quantity = quantity;

            if (this.OwnsGum(gum) == false)
            {
                if (transactionCost == 0)
                {
                    ownedGum.TotalPaid = 0;
                }
                else
                {
                    ownedGum.TotalPaid = transactionCost;
                }
                this.OwnedGums.Add(ownedGum);
            }
            else
            {
                foreach (OwnedGum g in this.OwnedGums)
                {
                    if (g.Name == gum.Name)
                    {
                        int    totalCostSoFar = g.Quantity * g.AveragePrice;
                        int    totalCostForThisTransaction = transactionCost;
                        double newAverage   = (totalCostSoFar + totalCostForThisTransaction) / (double)(g.Quantity + quantity);
                        int    averagePrice = (int)Math.Ceiling(newAverage);
                        g.Quantity  += quantity;
                        g.TotalPaid += (transactionCost);
                    }
                }
            }
            this.Money -= transactionCost;
            return(GameResult.Success);
        }
Exemple #5
0
        public MarketState MarketChanged()
        {
            bool randomProbability = MyRandom.SomethingHappened(Settings.PROBABILITY_COLLAPSED_MARKET_STATE);

            int       targetGum = MyRandom.Random(0, this.Gums.Count - 1);
            MarketGum g         = this.Gums[targetGum];

            if (randomProbability)
            {
                double discountFactor = MyRandom.Random(35, 65) / (double)100;
                g.CurrentPrice   = (int)Math.Ceiling(g.CurrentPrice * discountFactor);
                this.CityMessage = "Prices of " + g.Name + " have tanked!";

                ///Other gums are slightly depressed as well
                foreach (MarketGum mGum in this.Gums)
                {
                    if (mGum.Name == g.Name)
                    {
                        continue;
                    }
                    double discountFactor2 = MyRandom.Random(80, 90) / (double)100;
                    mGum.CurrentPrice = (int)Math.Ceiling(mGum.CurrentPrice * discountFactor2);
                }

                return(MarketState.Collapsed);
            }

            randomProbability = MyRandom.SomethingHappened(Settings.PROBABILITY_SPIKED_MARKET_STATE);

            if (randomProbability)
            {
                double spikeFactor = MyRandom.Random(125, 165) / (double)100;
                g.CurrentPrice   = (int)Math.Floor(g.CurrentPrice * spikeFactor);
                this.CityMessage = "Prices of " + g.Name + " have spiked!";

                ///Other gums are slightly more expensive too
                foreach (MarketGum mGum in this.Gums)
                {
                    if (mGum.Name == g.Name)
                    {
                        continue;
                    }
                    double spikeFactor2 = MyRandom.Random(110, 120) / (double)100;
                    mGum.CurrentPrice = (int)Math.Ceiling(mGum.CurrentPrice * spikeFactor2);
                }

                return(MarketState.Spiked);
            }
            return(MarketState.Normal);
        }
Exemple #6
0
 public bool OwnsGum(MarketGum gum)
 {
     return(this.HowManyOwned(gum) > 0);
 }
Exemple #7
0
 public GameResult BuyGum(MarketGum gum, int quantity, int totalCost)
 {
     return(buyGum(gum, quantity, totalCost));
 }
Exemple #8
0
        public GameResult BuyGum(MarketGum gum, int quantity)
        {
            int price = gum.CurrentPrice * quantity;

            return(buyGum(gum, quantity, price));
        }