private GetParentOffsets ( bool canWrap, bool shouldWrap, float parentWidth, float parentHeight, float &parentOriginOffsetX, float &parentOriginOffsetY, bool &wasHandledX, bool &wasHandledY ) : void | ||
canWrap | bool | |
shouldWrap | bool | |
parentWidth | float | |
parentHeight | float | |
parentOriginOffsetX | float | |
parentOriginOffsetY | float | |
wasHandledX | bool | |
wasHandledY | bool | |
Résultat | void |
private void SetOriginXPosition(GraphicalUiElement asGue) { IPositionedSizedObject asIpso = asGue; float zoom = Renderer.Self.Camera.Zoom; float offset = RadiusAtNoZoom * 1.5f / zoom; float absoluteX = asGue.AbsoluteX; float absoluteY = asGue.AbsoluteY; mXLine1.X = absoluteX - offset; mXLine1.Y = absoluteY - offset; mXLine2.X = absoluteX - offset; mXLine2.Y = absoluteY + offset; mXLine1.RelativePoint = new Microsoft.Xna.Framework.Vector2(offset * 2, offset * 2); mXLine2.RelativePoint = new Microsoft.Xna.Framework.Vector2(offset * 2, -offset * 2); bool shouldShowOffsetLine = asGue.Parent != null && asGue.Parent is GraphicalUiElement; mOriginLine.Visible = shouldShowOffsetLine; if (shouldShowOffsetLine) { var gueParent = asGue.Parent as GraphicalUiElement; float parentOriginOffsetX; float parentOriginOffsetY; asGue.GetParentOffsets(out parentOriginOffsetX, out parentOriginOffsetY); mOriginLine.X = parentOriginOffsetX + asGue.Parent.GetAbsoluteX(); mOriginLine.Y = parentOriginOffsetY + asGue.Parent.GetAbsoluteY(); mOriginLine.RelativePoint.X = asGue.AbsoluteX - mOriginLine.X; mOriginLine.RelativePoint.Y = asGue.AbsoluteY - mOriginLine.Y; } }
public void UpdateTo(GraphicalUiElement asGue) { var parent = asGue.EffectiveParentGue; mOriginLine.Visible = true; // The child's position is relative // to the parent, but not always the // top left - depending on the XUnits // and YUnits. ParentOriginOffset contains // the point that the child is relative to, // relative to the top-left of the parent. // In other words, if the child's XUnits is // PixelsFromRight, then the parentOriginOffsetX // will be the width of the parent. float parentOriginOffsetX; float parentOriginOffsetY; asGue.GetParentOffsets(out parentOriginOffsetX, out parentOriginOffsetY); // This currently has some confusing behavior: // If an object is part of a stacked parent, then // the offset line is correct if the parent is either // not wrapping, or if the object is not the first item // in a row/column. // If the object is the first item in a row or column that // isn't the first, then the origin returned is the previous // item's point, but the row/column index is added. float parentAbsoluteX = 0; float parentAbsoluteY = 0; if (parent != null) { parentAbsoluteX = parent.GetAbsoluteX(); parentAbsoluteY = parent.GetAbsoluteY(); if (parent.ChildrenLayout != Managers.ChildrenLayout.Regular && parent.WrapsChildren) { // The origin may actually be a new row/column, so let's get that: if (parent.ChildrenLayout == Managers.ChildrenLayout.LeftToRightStack) { for (int i = 0; i < asGue.StackedRowOrColumnIndex; i++) { parentAbsoluteY += parent.StackedRowOrColumnDimensions[i]; } } if (parent.ChildrenLayout == Managers.ChildrenLayout.TopToBottomStack) { for (int i = 0; i < asGue.StackedRowOrColumnIndex; i++) { parentAbsoluteX += parent.StackedRowOrColumnDimensions[i]; } } } } var parentAbsoluteRotation = 0.0f; if (parent != null) { parentAbsoluteRotation = parent.GetAbsoluteRotation(); } if (parentAbsoluteRotation == 0) { mOriginLine.X = parentOriginOffsetX + parentAbsoluteX; mOriginLine.Y = parentOriginOffsetY + parentAbsoluteY; } else { var matrix = Matrix.CreateRotationZ(-MathHelper.ToRadians(parentAbsoluteRotation)); var rotatedVector = parentOriginOffsetX * matrix.Right + parentOriginOffsetY * matrix.Up; mOriginLine.X = rotatedVector.X + parentAbsoluteX; mOriginLine.Y = rotatedVector.Y + parentAbsoluteY; } mOriginLine.RelativePoint.X = asGue.AbsoluteX - mOriginLine.X; mOriginLine.RelativePoint.Y = asGue.AbsoluteY - mOriginLine.Y; }
private void SetOriginXPosition(GraphicalUiElement asGue) { IPositionedSizedObject asIpso = asGue; float zoom = Renderer.Self.Camera.Zoom; float offset = RadiusAtNoZoom * 1.5f / zoom; float absoluteX = asGue.AbsoluteX; float absoluteY = asGue.AbsoluteY; mXLine1.X = absoluteX - offset; mXLine1.Y = absoluteY - offset; mXLine2.X = absoluteX - offset; mXLine2.Y = absoluteY + offset; mXLine1.RelativePoint = new Microsoft.Xna.Framework.Vector2(offset * 2, offset * 2); mXLine2.RelativePoint = new Microsoft.Xna.Framework.Vector2(offset * 2, -offset * 2); bool shouldShowOffsetLine = asGue.Parent != null && asGue.Parent is GraphicalUiElement; mOriginLine.Visible = shouldShowOffsetLine; if (shouldShowOffsetLine) { var gueParent = asGue.Parent as GraphicalUiElement; float parentOriginOffsetX; float parentOriginOffsetY; asGue.GetParentOffsets(out parentOriginOffsetX, out parentOriginOffsetY); mOriginLine.X = parentOriginOffsetX + asGue.Parent.GetAbsoluteX(); mOriginLine.Y = parentOriginOffsetY + asGue.Parent.GetAbsoluteY(); mOriginLine.RelativePoint.X = asGue.AbsoluteX - mOriginLine.X; mOriginLine.RelativePoint.Y = asGue.AbsoluteY - mOriginLine.Y; } }