public AllTest(string choice)
 {
     InitializeComponent();
     jp2 = JudgmentFactory.makeJudgment();
     if (choice == "函数一")
     {
         pp2 = PlayerFactory.makePlayer(1);
     }
     else if (choice == "函数二")
     {
         pp2 = PlayerFactory.makePlayer(2);
     }
     else if (choice == "函数三")
     {
         pp2 = PlayerFactory.makePlayer(3);
     }
 }
        public PlayerToPC(string choice)
        {
            InitializeComponent();

            Hashtable hashtable = new Hashtable();
            Random    rm        = new Random();
            int       RmNum     = 4;
            int       j         = 0;

            for (int i = 0; hashtable.Count < RmNum; i++)
            {
                int nValue = rm.Next(10);
                if (!hashtable.ContainsValue(nValue) && nValue != 0)
                {
                    hashtable.Add(nValue, nValue);
                    test4[j] = nValue;
                    j++;
                }
            }
            num2 = test4[0] * 1000 + test4[1] * 100 + test4[2] * 10 + test4[3];
            jp2  = JudgmentFactory.makeJudgment();
            if (choice == "函数一")
            {
                pp2 = PlayerFactory.makePlayer(1);
            }
            else if (choice == "函数二")
            {
                pp2 = PlayerFactory.makePlayer(2);
            }
            else if (choice == "函数三")
            {
                pp2 = PlayerFactory.makePlayer(3);
            }
            pp2.init();
            jp2.init();
        }