private void gameForm_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyData == Keys.Escape)
            {
                timer.Stop();
                WMP.Ctlcontrols.stop();
                this.Close();
            }

            if (timer.Enabled)
            {
                if (!players[0] && e.KeyData == Keys.A)
                {
                    PauseGame();
                    PauseVisualization();
                    messageForm message = new messageForm();
                    message.Text = "Player #1";
                    if (message.ShowDialog() == DialogResult.Yes)
                    {
                        score1Label.Text = (int.Parse(score1Label.Text) + 1).ToString();
                        MakeMusic();
                        musicCountLabel.Text = Quiz.musicList.Count.ToString();
                    }
                    players[0] = true;
                    ResumeGame();
                    ResumeVisualization();
                }
                if (!players[1] && e.KeyData == Keys.P)
                {
                    PauseGame();
                    PauseVisualization();
                    messageForm message = new messageForm();
                    message.Text = "Player #2";
                    if (message.ShowDialog() == DialogResult.Yes)
                    {
                        score2Label.Text = (int.Parse(score2Label.Text) + 1).ToString();
                        MakeMusic();
                        musicCountLabel.Text = Quiz.musicList.Count.ToString();
                    }
                    players[1] = true;
                    ResumeGame();
                    ResumeVisualization();
                }
            }
        }
        private void answer(string player)
        {
            pauseGame();
            messageForm mf = new messageForm();

            mf.setPlayer(player);
            mf.setRightAnswer(currentMelody);
            if (mf.ShowDialog() == DialogResult.Yes)
            {
                SoundPlayer sound = new SoundPlayer("Resources\\Yes.wav");
                sound.Play();
                changeScore(player, 1);
                makeMusic();
            }
            else
            {
                SoundPlayer sound = new SoundPlayer("Resources\\No.wav");
                sound.Play();
            }
            continueGame();
        }