public static Force operator *(Mass left, Acceleration right) { return(Force.FromNewtons(left.kilograms * right.metresPerSecondSquared)); }
public static Force operator *(ForcePerUnitless left, Unitless right) { return(Force.FromNewtons(left.newtonsPerUnitless * right.scalar)); }
public static Force operator /(Power left, Speed right) { return(Force.FromNewtons(left.watts / right.metresPerSecond)); }
/// <summary> /// Returns a quantity indicating whether this instance is equal to a specified <see cref="Gu.Units.Force"/> object. /// </summary> /// <returns> /// true if <paramref name="other"/> represents the same Force as this instance; otherwise, false. /// </returns> /// <param name="other">An instance of <see cref="Gu.Units.Force"/> object to compare with this instance.</param> public bool Equals(Force other) { return(this.newtons.Equals(other.newtons)); }
/// <summary> /// Returns a quantity indicating whether this instance is equal to a specified <see cref="Gu.Units.Force"/> object within the given tolerance. /// </summary> /// <returns> /// true if <paramref name="other"/> represents the same Force as this instance; otherwise, false. /// </returns> /// <param name="other">An instance of <see cref="Gu.Units.Force"/> object to compare with this instance.</param> /// <param name="tolerance">The maximum difference for being considered equal. Must be greater than zero.</param> public bool Equals(Force other, Force tolerance) { Ensure.GreaterThan(tolerance.newtons, 0, nameof(tolerance)); return(Math.Abs(this.newtons - other.newtons) < tolerance.newtons); }
/// <summary> /// Creates an instance of <see cref="Gu.Units.Force"/> from its string representation /// </summary> /// <param name="text">The string representation of the <see cref="Gu.Units.Force"/></param> /// <param name="styles">Specifies the <see cref="NumberStyles"/> to be used.</param> /// <param name="provider">Specifies the formatProvider to be used.</param> /// <param name="result">The parsed <see cref="Force"/></param> /// <returns>True if an instance of <see cref="Force"/> could be parsed from <paramref name="text"/></returns> public static bool TryParse(string text, NumberStyles styles, IFormatProvider provider, out Force result) { return(QuantityParser.TryParse <ForceUnit, Force>(text, From, styles, provider, out result)); }
/// <summary> /// Compares this instance to a specified <see cref="Gu.Units.Force"/> object and returns an integer that indicates whether this <paramref name="quantity"/> is smaller than, equal to, or greater than the <see cref="Gu.Units.Force"/> object. /// </summary> /// <returns> /// A signed number indicating the relative quantitys of this instance and <paramref name="quantity"/>. /// Value /// Description /// A negative integer /// This instance is smaller than <paramref name="quantity"/>. /// Zero /// This instance is equal to <paramref name="quantity"/>. /// A positive integer /// This instance is larger than <paramref name="quantity"/>. /// </returns> /// <param name="quantity">An instance of <see cref="Gu.Units.Force"/> object to compare to this instance.</param> public int CompareTo(Force quantity) { return(this.newtons.CompareTo(quantity.newtons)); }
public static Force operator /(Energy left, Length right) { return(Force.FromNewtons(left.joules / right.metres)); }
/// <summary> /// Creates an instance of <see cref="Gu.Units.Force"/> from its string representation /// </summary> /// <param name="text">The string representation of the <see cref="Gu.Units.Force"/></param> /// <param name="styles">Specifies the <see cref="NumberStyles"/> to be used.</param> /// <param name="result">The parsed <see cref="Force"/></param> /// <returns>True if an instance of <see cref="Force"/> could be parsed from <paramref name="text"/></returns> public static bool TryParse(string text, NumberStyles styles, out Force result) { return(QuantityParser.TryParse <ForceUnit, Force>(text, From, styles, CultureInfo.CurrentCulture, out result)); }
public static Force operator *(Pressure left, Area right) { return(Force.FromNewtons(left.pascals * right.squareMetres)); }
public static Force operator *(double left, ForceUnit right) { return(Force.From(left, right)); }
/// <summary> /// Divides <paramref name="left"/> by <paramref name="right"/> /// </summary> /// <param name="left">The left value</param> /// <param name="right">The right value</param> /// <returns>The <see cref="Force"/> that is the result from the division.</returns> public static Force operator /(Momentum left, Time right) { return(Force.FromNewtons(left.newtonSecond / right.seconds)); }
/// <summary> /// Multiplies <paramref name="left"/> with <paramref name="right"/> /// </summary> /// <param name="left">The left value</param> /// <param name="right">The right value</param> /// <returns>The <see cref="Force"/> that is the result from the multiplication.</returns> public static Force operator *(Momentum left, Frequency right) { return(Force.FromNewtons(left.newtonSecond * right.hertz)); }
/// <summary> /// Multiplies <paramref name="left"/> with <paramref name="right"/> /// </summary> /// <param name="left">The left value</param> /// <param name="right">The right value</param> /// <returns>The <see cref="Force"/> that is the result from the multiplication.</returns> public static Force operator *(Energy left, Wavenumber right) { return(Force.FromNewtons(left.joules * right.reciprocalMetres)); }