/// <summary>
        /// Creates a re-entrant function that waits for sync points in sequence.
        /// </summary>
        /// <param name="count">The number of sync points to expect</param>
        /// <param name="syncPoints">The <see cref="SyncPoint"/> objects that can be used to coordinate the sync point</param>
        /// <returns></returns>
        public static Func <Task> Create(int count, out SyncPoint[] syncPoints, bool runContinuationsAsynchronously = true)
        {
            // Need to use a local so the closure can capture it. You can't use out vars in a closure.
            var localSyncPoints = new SyncPoint[count];

            for (var i = 0; i < count; i += 1)
            {
                localSyncPoints[i] = new SyncPoint(runContinuationsAsynchronously);
            }

            syncPoints = localSyncPoints;

            var counter = 0;

            return(() =>
            {
                if (counter >= localSyncPoints.Length)
                {
                    return Task.CompletedTask;
                }
                else
                {
                    var syncPoint = localSyncPoints[counter];

                    counter += 1;
                    return syncPoint.WaitToContinue();
                }
            });
        }
        public static Func <Task> Create(out SyncPoint syncPoint, bool runContinuationsAsynchronously = true)
        {
            var handler = Create(1, out var syncPoints, runContinuationsAsynchronously);

            syncPoint = syncPoints[0];
            return(handler);
        }
Exemple #3
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 public SyncPointMemoryStream(bool runContinuationsAsynchronously = true)
 {
     _runContinuationsAsynchronously = runContinuationsAsynchronously;
     _currentData = Array.Empty <byte>();
     _awaiter     = SyncPoint.Create(out _syncPoint, _runContinuationsAsynchronously);
 }
Exemple #4
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 private void ResetSyncPoint()
 {
     _awaiter = SyncPoint.Create(out _syncPoint, _runContinuationsAsynchronously);
 }
 public SyncPointMemoryStream()
 {
     _currentData = Array.Empty <byte>();
     _awaiter     = SyncPoint.Create(out _syncPoint);
 }
 private void ResetSyncPoint()
 {
     _awaiter = SyncPoint.Create(out _syncPoint);
 }