public string HandlePacketFromServer(ENetPacket packet) { if (MainForm.proxyPeer == null) { return(""); } if (MainForm.proxyPeer.State != ENetPeerState.Connected) { return(""); } if (MainForm.realPeer == null) { return(""); } if (MainForm.realPeer.State != ENetPeerState.Connected) { return(""); } byte[] data = packet.GetPayloadFinal(); if (data.Length > 5) { if (data[5] == 3) { return("_none_"); } } //else //{ //return "_none_"; //} NetTypes.NetMessages msgType = GetMessageType(data); switch (msgType) { case NetTypes.NetMessages.SERVER_HELLO: MainForm.LogText += ("[" + DateTime.UtcNow + "] (SERVER): Initial logon accepted." + "\n"); break; case NetTypes.NetMessages.GAME_MESSAGE: string str = GetProperGenericText(data); MainForm.LogText += ("[" + DateTime.UtcNow + "] (SERVER): A game_msg packet was sent: " + str + "\n"); if (str.Contains("Server requesting that you re-logon...")) { MainForm.token = 0; MainForm.doorid = ""; SwitchServers("213.179.209.168", 17234); return("Server forces logon request, switching server automatically so user does not have to cancel to login menu and reconnect."); } break; case NetTypes.NetMessages.GAME_PACKET: byte[] tankPacket = VariantList.get_struct_data(data); if (tankPacket == null) { break; } NetTypes.PacketTypes packetType = GetPacketType(tankPacket); switch (packetType) { case NetTypes.PacketTypes.CALL_FUNCTION: VariantList.VarList VarListFetched = VariantList.GetCall(VariantList.get_extended_data(tankPacket)); VarListFetched.netID = BitConverter.ToInt32(tankPacket, 4); // add netid VarListFetched.delay = BitConverter.ToUInt32(tankPacket, 20); // add keep track of delay modifier int netID = OperateVariant(VarListFetched); string argText = string.Empty; for (int i = 0; i < VarListFetched.functionArgs.Count(); i++) { argText += " [" + i.ToString() + "]: " + (string)VarListFetched.functionArgs[i].ToString(); } MainForm.LogText += ("[" + DateTime.UtcNow + "] (SERVER): A function call was requested, see log infos below:\nFunction Name: " + VarListFetched.FunctionName + " parameters: " + argText + " \n"); if (VarListFetched.FunctionName == "OnSendToServer") { return("Server switching forced, not continuing as Proxy Client has to deal with this."); } if (VarListFetched.FunctionName == "onShowCaptcha") { return("Received captcha solving request, instantly bypassed it so it doesnt show up on client side."); } if (VarListFetched.FunctionName == "OnDialogRequest" && ((string)VarListFetched.functionArgs[1]).ToLower().Contains("captcha")) { return("Received captcha solving request, instantly bypassed it so it doesnt show up on client side."); } if (VarListFetched.FunctionName == "OnSetPos" && MainForm.ignoreonsetpos && netID == worldMap.netID) { return("Ignored position set by server, may corrupt doors but is used so it wont set back. (CAN BE BUGGY WITH SLOW CONNECTIONS)"); } if (VarListFetched.FunctionName == "OnSpawn" && netID == -2) { return("Modified OnSpawn for unlimited zoom (mstate|1)"); // only doing unlimited zoom and not unlimited punch/place to be sure that no bans occur due to this. If you wish to use unlimited punching/placing as well, change the smstate in OperateVariant function instead. } /*if (VarListFetched.FunctionName == "OnSetClothing" && VarListFetched.netID == worldMap.netID) * { * if (!worldMap.player.didClothingLoad) * { * worldMap.player.didClothingLoad = true; * Task.Delay(400).ContinueWith(t => PacketSending.SendData(data, MainForm.proxyPeer)); * return "applying onsetclothing delayed..."; * } * }*/ // unused since 1.5.5 break; case NetTypes.PacketTypes.SET_CHARACTER_STATE: /*if (!worldMap.player.didCharacterStateLoad) * { * worldMap.player.didCharacterStateLoad = true; // optimization * Task.Delay(400).ContinueWith(t => PacketSending.SendData(data, MainForm.proxyPeer)); * }*/ // unused since 1.5.5 break; case NetTypes.PacketTypes.PING_REQ: SpoofedPingReply(); break; case NetTypes.PacketTypes.LOAD_MAP: if (MainForm.LogText.Length >= 65536) { MainForm.LogText = string.Empty; } worldMap = worldMap.LoadMap(tankPacket); worldMap.player.didCharacterStateLoad = false; worldMap.player.didClothingLoad = false; break; case NetTypes.PacketTypes.MODIFY_ITEM_OBJ: { TankPacket p = TankPacket.UnpackFromPacket(data); if (p.NetID == -1) { if (worldMap == null) { MainForm.LogText += ("[" + DateTime.UtcNow + "] (PROXY): (ERROR) World map was null." + "\n"); break; } worldMap.dropped_ITEMUID++; DroppedObject dItem = new DroppedObject(); dItem.id = p.MainValue; dItem.itemCount = data[16]; dItem.x = p.X; dItem.y = p.Y; dItem.uid = worldMap.dropped_ITEMUID; worldMap.droppedItems.Add(dItem); if (MainForm.cheat_magplant) { TankPacket p2 = new TankPacket(); p2.PacketType = (int)NetTypes.PacketTypes.ITEM_ACTIVATE_OBJ; p2.NetID = p.NetID; p2.X = (int)p.X; p2.Y = (int)p.Y; p2.MainValue = dItem.uid; PacketSending.SendPacketRaw((int)NetTypes.NetMessages.GAME_PACKET, p2.PackForSendingRaw(), MainForm.realPeer); //return "Blocked dropped packet due to magplant hack (auto collect/pickup range) tried to collect it instead, infos of dropped item => uid was " + worldMap.dropped_ITEMUID.ToString() + " id: " + p.MainValue.ToString(); } } } break; default: break; } break; case NetTypes.NetMessages.TRACK: case NetTypes.NetMessages.LOG_REQ: case NetTypes.NetMessages.ERROR: return("Blocked track/logreq/error message type by server."); default: return("(SERVER): An unknown event occured. Message Type: " + msgType.ToString() + "\n"); break; } PacketSending.SendData(data, MainForm.proxyPeer, ENetPacketFlags.Reliable); if (msgType == NetTypes.NetMessages.GAME_PACKET && data[4] > 39) // customizable on which packets you wanna log, for speed im just gonna do this! { TankPacket p = TankPacket.UnpackFromPacket(data); uint extDataSize = BitConverter.ToUInt32(data, 56); byte[] actualData = data.Skip(4).Take(56).ToArray(); byte[] extData = data.Skip(60).ToArray(); string extDataStr = ""; string extDataStrShort = ""; string extDataString = Encoding.UTF8.GetString(extData); for (int i = 0; i < extDataSize; i++) { //ushort pos = BitConverter.ToUInt16(extData, i); extDataStr += extData[i].ToString() + "|"; } return("Log of potentially wanted received GAME_PACKET Data:" + "\npackettype: " + actualData[0].ToString() + "\npadding byte 1|2|3: " + actualData[1].ToString() + "|" + actualData[2].ToString() + "|" + actualData[3].ToString() + "\nnetID: " + p.NetID + "\nsecondnetid: " + p.SecondaryNetID + "\ncharacterstate (prob 8): " + p.CharacterState + "\nwaterspeed / offs 16: " + p.Padding + "\nmainval: " + p.MainValue + "\nX|Y: " + p.X + "|" + p.Y + "\nXSpeed: " + p.XSpeed + "\nYSpeed: " + p.YSpeed + "\nSecondaryPadding: " + p.SecondaryPadding + "\nPunchX|PunchY: " + p.PunchX + "|" + p.PunchY + "\nExtended Packet Data Length: " + extDataSize.ToString() + "\nExtended Packet Data:\n" + extDataStr + "\n"); return(string.Empty); } else { return(string.Empty); } }
private void button13_Click(object sender, EventArgs e) { TankPacket p = new TankPacket(); p.PacketType = -1; PacketSending.SendPacketRaw((int)NetTypes.NetMessages.GAME_PACKET, p.PackForSendingRaw(), realPeer); }
void doTakeAll() { int startingfrom = 0; int.TryParse(textBox3.Text, out startingfrom); for (int i = 0; i < 10000; i++) { Thread.Sleep(12); TankPacket p2 = new TankPacket(); p2.PacketType = (int)NetTypes.PacketTypes.ITEM_ACTIVATE_OBJ; p2.MainValue = i; PacketSending.SendPacketRaw((int)NetTypes.NetMessages.GAME_PACKET, p2.PackForSendingRaw(), MainForm.realPeer); } }
private void button4_Click_1(object sender, EventArgs e) { TankPacket p = new TankPacket(); p.PacketType = 3; for (int i = 0; i < 100; i++) { p.PunchX = i; p.PunchY = i; p.ExtDataMask = 838338258; PacketSending.SendPacketRaw(4, p.PackForSendingRaw(), realPeer); p.PacketType = 0; PacketSending.SendPacketRaw(4, p.PackForSendingRaw(), realPeer); } }
private void SpoofedPingReply() { if (worldMap == null) { return; } TankPacket p = new TankPacket(); p.YSpeed = 1000; p.XSpeed = 250; p.X = worldMap.player.X; p.Y = worldMap.player.Y; p.NetID = worldMap.player.netID; p.Padding = 64.0f; // rest is 0 by default to not get detected by ac. PacketSending.SendPacketRaw((int)NetTypes.NetMessages.GAME_PACKET, p.PackForSendingRaw(), MainForm.realPeer); }
void doTheFastNukaz() { while (checkBox1.Checked) { Thread.Sleep(10); if (realPeer != null) { if (realPeer.State != ENetPeerState.Connected) { return; } for (int c = 0; c < 3; c++) { Thread.Sleep(1000); for (int i = 0; i < 40; i++) { int x, y; x = messageHandler.worldMap.player.X / 32; y = messageHandler.worldMap.player.Y / 32; TankPacket tkPt = new TankPacket(); tkPt.PunchX = x; tkPt.PunchY = y + i; tkPt.MainValue = 18; tkPt.X = messageHandler.worldMap.player.X; tkPt.Y = messageHandler.worldMap.player.Y; tkPt.ExtDataMask &= ~0x04; tkPt.ExtDataMask &= ~0x40; tkPt.ExtDataMask &= ~0x10000; tkPt.NetID = -1; PacketSending.SendPacketRaw(4, tkPt.PackForSendingRaw(), realPeer); tkPt.NetID = -1; tkPt.PacketType = 3; tkPt.ExtDataMask = 0; PacketSending.SendPacketRaw(4, tkPt.PackForSendingRaw(), realPeer); } } } } }
private void button1_Click_2(object sender, EventArgs e) { try { TankPacket p2 = new TankPacket(); p2.PacketType = (int)NetTypes.PacketTypes.ITEM_ACTIVATE_OBJ; if (messageHandler.worldMap == null) { return; } custom_collect_x.Text = messageHandler.worldMap.player.X.ToString(); // crahp custom_collect_y.Text = messageHandler.worldMap.player.Y.ToString(); // crahp p2.X = int.Parse(custom_collect_x.Text); p2.Y = int.Parse(custom_collect_y.Text); p2.MainValue = int.Parse(custom_collect_uid.Text); PacketSending.SendPacketRaw((int)NetTypes.NetMessages.GAME_PACKET, p2.PackForSendingRaw(), MainForm.realPeer); } catch // ignore exception { } }
private void button14_Click(object sender, EventArgs e) { TankPacket p = new TankPacket(); p.PacketType = (int)NetTypes.PacketTypes.SET_CHARACTER_STATE; p.X = 1000; p.Y = 300; p.YSpeed = 1000; p.NetID = messageHandler.worldMap.netID; if (cheat_speed.Checked) { p.XSpeed = 100000; } else { p.XSpeed = 300; } p.MainValue = 1; byte[] data = p.PackForSendingRaw(); Buffer.BlockCopy(BitConverter.GetBytes(8487168), 0, data, 1, 3); PacketSending.SendPacketRaw((int)NetTypes.NetMessages.GAME_PACKET, data, proxyPeer); }
public string HandlePacketFromClient(ENetPacket packet) // Why string? Oh yeah, it's the best thing to also return a string response for anything you want! { if (MainForm.proxyPeer == null) { return(""); } if (MainForm.proxyPeer.State != ENetPeerState.Connected) { return(""); } if (MainForm.realPeer == null) { return(""); } if (MainForm.realPeer.State != ENetPeerState.Connected) { return(""); } byte[] data = packet.GetPayloadFinal(); switch ((NetTypes.NetMessages)data[0]) { case NetTypes.NetMessages.GENERIC_TEXT: string str = GetProperGenericText(data); MainForm.LogText += ("[" + DateTime.UtcNow + "] (CLIENT): String package fetched:\n" + str + "\n"); if (str.StartsWith("action|")) { string actionExecuted = str.Substring(7, str.Length - 7); string inputPH = "input\n|text|"; if (actionExecuted.StartsWith("enter_game")) { if (MainForm.blockEnterGame) { return("Blocked enter_game packet!"); } enteredGame = true; } else if (actionExecuted.StartsWith(inputPH)) { string text = actionExecuted.Substring(inputPH.Length); if (text.Length > 0) { if (text.StartsWith("/")) // bAd hAcK - but also lazy, so i'll be doing this. { switch (text) { case "/banworld": { banEveryoneInWorld(); return("called /banworld, attempting to ban everyone who is in world (requires admin/owner)"); } break; default: break; } } } } } else { // for (int i = 0; i < 1000; i++) packetSender.SendPacket(2, "action|refresh_item_data\n", MainForm.realPeer); string[] lines = str.Split('\n'); string tankIDName = ""; foreach (string line in lines) { string[] lineToken = line.Split('|'); if (lineToken.Length != 2) { continue; } switch (lineToken[0]) { case "tankIDName": tankIDName = lineToken[1]; break; case "tankIDPass": MainForm.tankIDPass = lineToken[1]; break; case "requestedName": MainForm.requestedName = lineToken[1]; break; } } MainForm.tankIDName = tankIDName; bool hasAcc = false; packetSender.SendPacket((int)NetTypes.NetMessages.GENERIC_TEXT, MainForm.CreateLogonPacket(), MainForm.realPeer); return("Sent logon packet!"); // handling logon over proxy } break; case NetTypes.NetMessages.GAME_MESSAGE: string str2 = GetProperGenericText(data); MainForm.LogText += ("[" + DateTime.UtcNow + "] (CLIENT): String package fetched:\n" + str2 + "\n"); if (str2.StartsWith("action|")) { string actionExecuted = str2.Substring(7, str2.Length - 7); if (actionExecuted == "quit") { MainForm.token = 0; MainForm.Growtopia_IP = MainForm.Growtopia_Master_IP; MainForm.Growtopia_Port = MainForm.Growtopia_Master_Port; if (MainForm.realPeer != null && MainForm.proxyPeer != null) { if (MainForm.realPeer.State == ENetPeerState.Connected) { MainForm.realPeer.Disconnect(0); } if (MainForm.proxyPeer.State == ENetPeerState.Connected) { MainForm.proxyPeer.Disconnect(0); } } } } break; case NetTypes.NetMessages.GAME_PACKET: { TankPacket p = TankPacket.UnpackFromPacket(data); switch ((NetTypes.PacketTypes)(byte) p.PacketType) { case NetTypes.PacketTypes.APP_INTEGRITY_FAIL: /*rn definitely just blocking autoban packets, * usually a failure of an app integrity is never good * and usually used for security stuff*/ return("Possible autoban packet with id (25) from your GT Client has been blocked."); // remember, returning anything will interrupt sending this packet. To Edit packets, load/parse them and you may just resend them like normally after fetching their bytes. case NetTypes.PacketTypes.PLAYER_LOGIC_UPDATE: if (p.PunchX > 0 || p.PunchY > 0) { MainForm.LogText += ("[" + DateTime.UtcNow + "] (PROXY): PunchX/PunchY detected, pX: " + p.PunchX.ToString() + " pY: " + p.PunchY.ToString() + "\n"); } MainForm.isFacingSwapped = IsBitSet(p.CharacterState, 4); worldMap.player.X = (int)p.X; worldMap.player.Y = (int)p.Y; break; case NetTypes.PacketTypes.TILE_CHANGE_REQ: if (p.MainValue == 18 && MainForm.redDamageToBlock) { // playingo p.SecondaryPadding = -1; p.ExtDataMask |= 1 << 27; p.Padding = 1; packetSender.SendPacketRaw(4, p.PackForSendingRaw(), MainForm.realPeer); return(""); } break; case NetTypes.PacketTypes.ITEM_ACTIVATE_OBJ: // just incase, to keep better track of items incase something goes wrong worldMap.dropped_ITEMUID = p.MainValue; if (MainForm.blockCollecting) { return(""); } break; default: break; } } break; case NetTypes.NetMessages.TRACK: return("Packet with messagetype used for tracking was blocked!"); case NetTypes.NetMessages.LOG_REQ: return("Log request packet from client was blocked!"); default: break; } packetSender.SendData(data, MainForm.realPeer, ENetPacketFlags.Reliable); return(string.Empty); }
void doTheNukaz() { while (checkBox3.Checked) { Thread.Sleep(10); if (realPeer != null) { if (realPeer.State != ENetPeerState.Connected) { return; } int c = 3; if (checkBox4.Checked) { c = 4; } for (int i = 0; i < c; i++) { int x, y; x = messageHandler.worldMap.player.X / 32; y = messageHandler.worldMap.player.Y / 32; if (!checkBox5.Checked) { if (i == 0) { x = x + 1; } else if (i == 1) { x = x - 1; } else if (i == 2) { y = y - 1; } if (checkBox4.Checked) { if (i == 3) { y = y + 1; } } } else { if (i == 1) { x -= 1; } if (i == 2) { x -= 2; } } Thread.Sleep(166); TankPacket tkPt = new TankPacket(); tkPt.PunchX = x; tkPt.PunchY = y; tkPt.MainValue = 18; tkPt.X = messageHandler.worldMap.player.X; tkPt.Y = messageHandler.worldMap.player.Y; tkPt.ExtDataMask &= ~0x04; tkPt.ExtDataMask &= ~0x40; tkPt.ExtDataMask &= ~0x10000; tkPt.NetID = -1; PacketSending.SendPacketRaw(4, tkPt.PackForSendingRaw(), realPeer); tkPt.NetID = -1; tkPt.PacketType = 3; tkPt.ExtDataMask = 0; PacketSending.SendPacketRaw(4, tkPt.PackForSendingRaw(), realPeer); } } } }
public string HandlePacketFromClient(ref ENetPeer peer, ENetPacket packet) // Why string? Oh yeah, it's the best thing to also return a string response for anything you want! { if (peer.IsNull) { return(""); } if (peer.State != ENetPeerState.Connected) { return(""); } if (Proxyhelper.realPeer.IsNull) { return(""); } if (Proxyhelper.realPeer.State != ENetPeerState.Connected) { return(""); } bool respondToBotPeers = true; byte[] data = packet.Data.ToArray(); string log = string.Empty; switch ((NetTypes.NetMessages)data[0]) { case NetTypes.NetMessages.GENERIC_TEXT: string str = GetProperGenericText(data); if (str.StartsWith("action|")) { string actionExecuted = str.Substring(7, str.Length - 7); string inputPH = "input\n|text|"; if (actionExecuted.StartsWith("enter_game")) { respondToBotPeers = true; if (Proxyhelper.globalUserData.blockEnterGame) { return("Blocked enter_game packet!"); } enteredGame = true; } else if (actionExecuted.StartsWith(inputPH)) { string text = actionExecuted.Substring(inputPH.Length); if (text.Length > 0) { if (text.StartsWith("/")) // bAd hAcK - but also lazy, so i'll be doing this. { switch (text) { case "/banworld": { banEveryoneInWorld(); return("called /banworld, attempting to ban everyone who is in world (requires admin/owner)"); } break; default: break; } } } } } else { // for (int i = 0; i < 1000; i++) packetSender.SendPacket(2, "action|refresh_item_data\n", MainForm.realPeer); respondToBotPeers = false; string[] lines = str.Split('\n'); string tankIDName = ""; foreach (string line in lines) { string[] lineToken = line.Split('|'); if (lineToken.Length != 2) { continue; } switch (lineToken[0]) { case "tankIDName": tankIDName = lineToken[1]; break; case "tankIDPass": Proxyhelper.globalUserData.tankIDPass = lineToken[1]; break; case "requestedName": Proxyhelper.globalUserData.requestedName = lineToken[1]; break; case "token": Proxyhelper.globalUserData.token = int.Parse(lineToken[1]); break; case "user": Proxyhelper.globalUserData.userID = int.Parse(lineToken[1]); break; case "lmode": Proxyhelper.globalUserData.lmode = int.Parse(lineToken[1]); break; } } Proxyhelper.globalUserData.tankIDName = tankIDName; bool hasAcc = false; packetSender.SendPacket((int)NetTypes.NetMessages.GENERIC_TEXT, Proxyhelper.CreateLogonPacket(), Proxyhelper.realPeer); return("Sent logon packet!"); // handling logon over proxy } break; case NetTypes.NetMessages.GAME_MESSAGE: string str2 = GetProperGenericText(data); if (str2.StartsWith("action|")) { string actionExecuted = str2.Substring(7); if (actionExecuted.StartsWith("quit") && !actionExecuted.StartsWith("quit_to_exit")) { // super multibotting will not mirror all packets in here (the "quit" action), cuz i found it unnecessary, although, you can enable that by pasting the code that does it. respondToBotPeers = true; Proxyhelper.globalUserData.token = -1; Proxyhelper.globalUserData.Growtopia_IP = Proxyhelper.globalUserData.Growtopia_Master_IP; Proxyhelper.globalUserData.Growtopia_Port = Proxyhelper.globalUserData.Growtopia_Master_Port; if (Proxyhelper.realPeer != null) { if (!Proxyhelper.realPeer.IsNull) { if (Proxyhelper.realPeer.State != ENetPeerState.Disconnected) { Proxyhelper.realPeer.Disconnect(0); } } } if (Proxyhelper.proxyPeer != null) { if (!Proxyhelper.proxyPeer.IsNull) { if (Proxyhelper.proxyPeer.State == ENetPeerState.Connected) { Proxyhelper.proxyPeer.Disconnect(0); } } } } else if (actionExecuted.StartsWith("join_request\nname|")) // ghetto fetching of worldname { string[] rest = actionExecuted.Substring(18).Split('\n'); string joinWorldName = rest[0]; Console.WriteLine($"Joining world {joinWorldName}..."); } } break; case NetTypes.NetMessages.GAME_PACKET: { TankPacket p = TankPacket.UnpackFromPacket(data); switch ((NetTypes.PacketTypes)(byte) p.PacketType) { case NetTypes.PacketTypes.APP_INTEGRITY_FAIL: /*rn definitely just blocking autoban packets, * usually a failure of an app integrity is never good * and usually used for security stuff*/ return("Possible autoban packet with id (25) from your GT Client has been blocked."); // remember, returning anything will interrupt sending this packet. To Edit packets, load/parse them and you may just resend them like normally after fetching their bytes. case NetTypes.PacketTypes.PLAYER_LOGIC_UPDATE: if (p.PunchX > 0 || p.PunchY > 0) { Proxyhelper.LogText += ("[" + DateTime.UtcNow + "] (PROXY): PunchX/PunchY detected, pX: " + p.PunchX.ToString() + " pY: " + p.PunchY.ToString() + "\n"); } Proxyhelper.globalUserData.isFacingSwapped = IsBitSet(p.CharacterState, 4); worldMap.player.X = (int)p.X; worldMap.player.Y = (int)p.Y; break; case NetTypes.PacketTypes.PING_REPLY: { //SpoofedPingReply(p); return("Blocked ping reply!"); } case NetTypes.PacketTypes.TILE_CHANGE_REQ: respondToBotPeers = true; if (p.MainValue == 32) { /*MessageBox.Show("Log of potentially wanted received GAME_PACKET Data:" + * "\npackettype: " + data[4].ToString() + * "\npadding byte 1|2|3: " + data[5].ToString() + "|" + data[6].ToString() + "|" + data[7].ToString() + * "\nnetID: " + p.NetID + * "\nsecondnetid: " + p.SecondaryNetID + * "\ncharacterstate (prob 8): " + p.CharacterState + * "\nwaterspeed / offs 16: " + p.Padding + * "\nmainval: " + p.MainValue + * "\nX|Y: " + p.X + "|" + p.Y + * "\nXSpeed: " + p.XSpeed + * "\nYSpeed: " + p.YSpeed + * "\nSecondaryPadding: " + p.SecondaryPadding + * "\nPunchX|PunchY: " + p.PunchX + "|" + p.PunchY);*/ Proxyhelper.globalUserData.lastWrenchX = (short)p.PunchX; Proxyhelper.globalUserData.lastWrenchY = (short)p.PunchY; } else if (p.MainValue == 18 && Proxyhelper.globalUserData.redDamageToBlock) { // playingo p.SecondaryPadding = -1; p.ExtDataMask |= 1 << 27; // 28 p.Padding = 1; packetSender.SendPacketRaw(4, p.PackForSendingRaw(), Proxyhelper.realPeer); return(""); } break; case NetTypes.PacketTypes.ITEM_ACTIVATE_OBJ: // just incase, to keep better track of items incase something goes wrong worldMap.dropped_ITEMUID = p.MainValue; if (Proxyhelper.globalUserData.blockCollecting) { return(""); } break; default: //MainForm.LogText += ("[" + DateTime.UtcNow + "] (CLIENT): Got Packet Type: " + p.PacketType.ToString() + "\n"); break; } if (data[4] > 23) { log = $"(CLIENT) Log of potentially wanted received GAME_PACKET Data:" + "\npackettype: " + data[4].ToString() + "\npadding byte 1|2|3: " + data[5].ToString() + "|" + data[6].ToString() + "|" + data[7].ToString() + "\nnetID: " + p.NetID + "\nsecondnetid: " + p.SecondaryNetID + "\ncharacterstate (prob 8): " + p.CharacterState + "\nwaterspeed / offs 16: " + p.Padding + "\nmainval: " + p.MainValue + "\nX|Y: " + p.X + "|" + p.Y + "\nXSpeed: " + p.XSpeed + "\nYSpeed: " + p.YSpeed + "\nSecondaryPadding: " + p.SecondaryPadding + "\nPunchX|PunchY: " + p.PunchX + "|" + p.PunchY; } } break; case NetTypes.NetMessages.TRACK: return("Packet with messagetype used for tracking was blocked!"); case NetTypes.NetMessages.LOG_REQ: return("Log request packet from client was blocked!"); default: break; } packetSender.SendData(data, Proxyhelper.realPeer); return(log); }