public void AddAction(int id, string description, bool requireDestination, int cooldownTime, Renderable gfx) { var action = new GridiaAction(id, description, requireDestination, cooldownTime, gfx); _actions.Add(id, action); gfx.ScaleXY = 2; ActionGrid.AddChild(gfx); }
private Vector3 _destinationSelectorDelta = Vector3.zero; // :( #endregion Fields #region Constructors public ActionLocationPickState(GridiaAction action) { _driver = Locator.Get <GridiaDriver>(); _game = Locator.Get <GridiaGame>(); _action = action; }