public void TeleportPlayerTo(Point destination) { DynamicObject playerObject = FindFirstDynamicObject(Objects.ID.PlayerCharacter); playerObject.TeleportTo(destination); }
public void MarkObjectForDeletion(DynamicObject dynamicObject) { mDynamicObjectsToBeDeleted.Add(dynamicObject); }
public void AddNewItem(DynamicObject dynamicObject) { mSpawnedDynamicObjects.Add(dynamicObject); }
public void AddItem(DynamicObject dynamicObject) { AddItem(dynamicObject.GetTypeID()); }