private void OnGridCreated(GridWorldSize worldSize) { if (_gridCamera != null) { _gridCamera.orthographicSize = worldSize.GetWorldSize().x + 3.5f; } }
public Vector3[,,] BuildGrid() { _worldSize = new GridWorldSize(); _elementPositions = new Vector3[_gridRows, _gridColumns, _gridDepth]; Vector3 startPosition = GetPosition(); _worldSize.SetWorldSize(startPosition); for (int depth = 0; depth < _gridDepth; depth++) { float z = startPosition.z - depth * (_elementSize.z + _elementPadding.z); _worldSize.SetDepth(z); for (int row = 0; row < _gridRows; row++) { float y = startPosition.y - row * (_elementSize.y + _elementPadding.y); _worldSize.SetHeight(y); for (int column = 0; column < _gridColumns; column++) { float x = startPosition.x - column * (_elementSize.x + _elementPadding.x); _worldSize.SetWidth(x); _elementPositions[row, column, depth] = new Vector3(x, y, z); } } } OnGridCreated.Invoke(_worldSize); return(_elementPositions); }