Exemple #1
0
        /// <summary>
        ///     Scale the bitmap, keeping aspect ratio, but the canvas will always have the specified size.
        /// </summary>
        /// <param name="sourceImage">Image to scale</param>
        /// <param name="maintainAspectRatio">true to maintain the aspect ratio</param>
        /// <param name="canvasUseNewSize">Makes the image maintain aspect ratio, but the canvas get's the specified size</param>
        /// <param name="backgroundColor">The color to fill with, or Color.Empty to take the default depending on the pixel format</param>
        /// <param name="newWidth">new width</param>
        /// <param name="newHeight">new height</param>
        /// <param name="matrix">Matrix</param>
        /// <param name="interpolationMode">InterpolationMode</param>
        /// <returns>a new bitmap with the specified size, the source-Image scaled to fit with aspect ratio locked</returns>
        public static Bitmap Resize(this Image sourceImage, bool maintainAspectRatio, bool canvasUseNewSize, Color backgroundColor, int newWidth, int newHeight, Matrix matrix, InterpolationMode interpolationMode = InterpolationMode.HighQualityBicubic)
        {
            var destX = 0;
            var destY = 0;

            var nPercentW = newWidth / (float)sourceImage.Width;
            var nPercentH = newHeight / (float)sourceImage.Height;

            if (maintainAspectRatio)
            {
                if ((int)nPercentW == 1 || (int)nPercentH != 0 && nPercentH < nPercentW)
                {
                    nPercentW = nPercentH;
                    if (canvasUseNewSize)
                    {
                        destX = Math.Max(0, Convert.ToInt32((newWidth - sourceImage.Width * nPercentW) / 2));
                    }
                }
                else
                {
                    nPercentH = nPercentW;
                    if (canvasUseNewSize)
                    {
                        destY = Math.Max(0, Convert.ToInt32((newHeight - sourceImage.Height * nPercentH) / 2));
                    }
                }
            }

            var destWidth  = (int)(sourceImage.Width * nPercentW);
            var destHeight = (int)(sourceImage.Height * nPercentH);

            if (newWidth == 0)
            {
                newWidth = destWidth;
            }
            if (newHeight == 0)
            {
                newHeight = destHeight;
            }
            Bitmap newBitmap;

            if (maintainAspectRatio && canvasUseNewSize)
            {
                newBitmap = BitmapFactory.CreateEmpty(newWidth, newHeight, sourceImage.PixelFormat, backgroundColor, sourceImage.HorizontalResolution, sourceImage.VerticalResolution);
                matrix?.Scale((float)newWidth / sourceImage.Width, (float)newHeight / sourceImage.Height, MatrixOrder.Append);
            }
            else
            {
                newBitmap = BitmapFactory.CreateEmpty(destWidth, destHeight, sourceImage.PixelFormat, backgroundColor, sourceImage.HorizontalResolution, sourceImage.VerticalResolution);
                matrix?.Scale((float)destWidth / sourceImage.Width, (float)destHeight / sourceImage.Height, MatrixOrder.Append);
            }

            using (var graphics = Graphics.FromImage(newBitmap))
            {
                graphics.CompositingQuality = CompositingQuality.HighQuality;
                graphics.PixelOffsetMode    = PixelOffsetMode.HighQuality;
                graphics.SmoothingMode      = SmoothingMode.HighQuality;
                graphics.InterpolationMode  = interpolationMode;
                using (var wrapMode = new ImageAttributes())
                {
                    wrapMode.SetWrapMode(WrapMode.TileFlipXY);
                    graphics.DrawImage(sourceImage, new NativeRect(destX, destY, destWidth, destHeight), 0, 0, sourceImage.Width, sourceImage.Height, GraphicsUnit.Pixel, wrapMode);
                }
            }
            return(newBitmap);
        }