public void CalibrateStandard(Float4[,] data, Rect standardA, Rect standardB)
        {
            Plane   a      = PlaneFromDepthData(data, new RectangleRegion(standardA.TopLeft, standardA.BottomRight));
            Plane   b      = PlaneFromDepthData(data, new RectangleRegion(standardB.TopLeft, standardB.BottomRight));
            Line    axis   = Plane.Intersect(a, b);
            Vector3 origin = axis.Intersect(Ground);

            Table        = new Plane(origin, (axis.Direction.Y > 0 ? -axis.Direction : axis.Direction));
            StandardA    = a;
            StandardB    = b;
            IsCalibrated = true;
        }
Exemple #2
0
        public static Vector3 DistanceBetweenLines(Line a, Line b)
        {
            Vector3 d = (a.Direction * b.Direction).Direction;

            return(d * ((b.Origin - a.Origin) % d));
        }