/// <summary> /// PP 5枚の持駒 /// </summary> /// <param name="fv"></param> /// <param name="fvDirectory"></param> public static void Write_PP_5Mai(IEngineConf engineConf, FeatureVector fv, string fvDirectory) { var profilePath = System.Configuration.ConfigurationManager.AppSettings["Profile"]; var toml = Toml.ReadFile(Path.Combine(profilePath, "Engine.toml")); //StringBuilder sb = new StringBuilder(); { PpItem_P1[] p1Items = new PpItem_P1[] { new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv12PP1pInFvDir")), "1P香", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKYO____), new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv13PP1pInFvDir")), "1P桂", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKEI____), new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv14PP1pInFvDir")), "1P銀", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIGIN____), new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv15PP1pInFvDir")), "1P金", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKIN____), new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv26PP2pInFvDir")), "2P香", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKYO____), new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv27PP2pInFvDir")), "2P桂", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKEI____), new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv28PP2pInFvDir")), "2P銀", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIGIN____), new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv29PP2pInFvDir")), "2P金", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKIN____), }; foreach (PpItem_P1 item in p1Items) { File.WriteAllText(item.Filepath, Format_FeatureVector_PP_P1Moti.Format_PP_P1Moti_5Mai(fv, item.Title, item.P1_base)); //sb.AppendLine(item.Filepath); } } }
/// <summary> /// PP 19枚の持駒 /// </summary> /// <param name="fv"></param> /// <param name="fvDirectory"></param> public static void Write_PP_19Mai(IEngineConf engineConf, FeatureVector fv, string fvDirectory) { var profilePath = System.Configuration.ConfigurationManager.AppSettings["Profile"]; var toml = Toml.ReadFile(Path.Combine(profilePath, "Engine.toml")); //StringBuilder sb_result = new StringBuilder(); { PpItem_P1[] p1Items = new PpItem_P1[] { new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv11PP1pInFvDir")), "1P歩", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIFU_____), new PpItem_P1(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv25pp2pInFvDir")), "2P歩", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIFU_____), }; foreach (PpItem_P1 item in p1Items) { File.WriteAllText(item.Filepath, Format_FeatureVector_PP_P1Moti.Format_PP_P1_Moti19Mai(fv, item.Title, item.P1_base)); //sb_result.AppendLine(item.Filepath); } } }
/// <summary> /// テキストを作ります。 /// PP の P1。19枚の持駒。 /// </summary> /// <param name="fv"></param> /// <param name="title"></param> /// <param name="p1_base_motiFu">持ち駒の位置から。</param> /// <returns></returns> public static string Format_PP_P1_Moti19Mai(FeatureVector fv, string title, int p1_base_motiFu) { StringBuilder sb = new StringBuilder(); // // コメント // sb.AppendLine("\"#紹介文\","); sb.AppendLine("\"#\","); sb.AppendLine("\"#ボナンザ6.0アレンジ式きふわらべ2駒関係\","); sb.AppendLine("\"#\","); sb.AppendLine("\"#----------------------------------------\","); sb.AppendLine("\"# "); sb.AppendLine(title); sb.AppendLine("\","); sb.AppendLine("\"#----------------------------------------\","); sb.AppendLine("\"#\","); sb.AppendLine("\"#常に先手は正の数、後手は負の数の絶対値が大きい方が有利。0は互角。\","); // // 仕様バージョン // sb.AppendLine(); sb.AppendLine("\"Version\",1.0,"); sb.AppendLine(); //---------------------------------------- // 19将棋盤リスト //---------------------------------------- // vs 1P歩 81升 // vs 1P香 81升 // vs 1P桂 81升 // vs 1P銀 81升 // vs 1P金 81升 // vs 1P飛 81升 // vs 1P角 81升 // vs 2P歩 81升 // vs 2P香 81升 // vs 2P桂 81升 // vs 2P銀 81升 // vs 2P金 81升 // vs 2P飛 81升 // vs 2P角 81升 //---------------------------------------- { List <PpItem_P2Banjo> p2List = new List <PpItem_P2Banjo>(); //if (true) //{ p2List.Add(new PpItem_P2Banjo("vs 1P歩", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____FU_____));//盤上の駒の項目位置 p2List.Add(new PpItem_P2Banjo("vs 1P香", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KYO____)); p2List.Add(new PpItem_P2Banjo("vs 1P桂", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KEI____)); p2List.Add(new PpItem_P2Banjo("vs 1P銀", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____GIN____)); p2List.Add(new PpItem_P2Banjo("vs 1P金", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KIN____)); p2List.Add(new PpItem_P2Banjo("vs 1P飛", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____HISYA__)); //} p2List.Add(new PpItem_P2Banjo("vs 1P角", FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KAKU___)); //if (true) //{ p2List.Add(new PpItem_P2Banjo("vs 2P歩", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____FU_____)); p2List.Add(new PpItem_P2Banjo("vs 2P香", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KYO____)); p2List.Add(new PpItem_P2Banjo("vs 2P桂", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KEI____)); p2List.Add(new PpItem_P2Banjo("vs 2P銀", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____GIN____)); p2List.Add(new PpItem_P2Banjo("vs 2P金", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KIN____)); p2List.Add(new PpItem_P2Banjo("vs 2P飛", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____HISYA__)); //} p2List.Add(new PpItem_P2Banjo("vs 2P角", FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KAKU___)); foreach (PpItem_P2Banjo p2Item in p2List) { sb.Append(Format_FeatureVector_PP_P1Moti.Format_19Shogibans(fv, p1_base_motiFu, p2Item)); } } //---------------------------------------- // vs 1P持ち歩 0~18枚 // vs 1P持ち香 0~4枚 // vs 1P持ち桂 0~4枚 // vs 1P持ち銀 0~4枚 // vs 1P持ち金 0~4枚 // vs 1P持ち飛 0~2枚 // vs 1P持ち角 0~2枚 // vs 2P持ち歩 0~18枚 // vs 2P持ち香 0~4枚 // vs 2P持ち桂 0~4枚 // vs 2P持ち銀 0~4枚 // vs 2P持ち金 0~4枚 // vs 2P持ち飛 0~2枚 // vs 2P持ち角 0~2枚 // 計 45項目 //---------------------------------------- int p1MaisuLength = 19; { List <PpItem_P2Moti> p2List = new List <PpItem_P2Moti>(); // p2の 1Pと2P for (int p2Player = 1; p2Player < 3; p2Player++) { int koumokuIndex; if (p2Player == 1) { koumokuIndex = FeatureVectorImpl.CHOSA_KOMOKU_1P; } else if (p2Player == 2) { koumokuIndex = FeatureVectorImpl.CHOSA_KOMOKU_2P; } else { throw new Exception("範囲外"); } // vs 持ち駒 1P歩x 0~18 p2List.Add(new PpItem_P2Moti(string.Format("vs 持ち駒 {0}P歩x0~18", p2Player), koumokuIndex + FeatureVectorImpl.CHOSA_KOMOKU_MOTIFU_____, 19)); // vs 持ち駒 1P香x 0~4 p2List.Add(new PpItem_P2Moti(string.Format("vs 持ち駒 {0}P香x0~5", p2Player), koumokuIndex + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKYO____, 5)); // vs 持ち駒 1P桂x 0~4 p2List.Add(new PpItem_P2Moti(string.Format("vs 持ち駒 {0}P桂x0~5", p2Player), koumokuIndex + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKEI____, 5)); // vs 持ち駒 1P銀x 0~4 p2List.Add(new PpItem_P2Moti(string.Format("vs 持ち駒 {0}P銀x0~5", p2Player), koumokuIndex + FeatureVectorImpl.CHOSA_KOMOKU_MOTIGIN____, 5)); // vs 持ち駒 1P金x 0~4 p2List.Add(new PpItem_P2Moti(string.Format("vs 持ち駒 {0}P金x0~5", p2Player), koumokuIndex + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKIN____, 5)); // vs 持ち駒 1P飛x 0~4 p2List.Add(new PpItem_P2Moti(string.Format("vs 持ち駒 {0}P飛x0~2", p2Player), koumokuIndex + FeatureVectorImpl.CHOSA_KOMOKU_MOTIHISYA__, 3)); // vs 持ち駒 1P角x 0~4 p2List.Add(new PpItem_P2Moti(string.Format("vs 持ち駒 {0}P角x0~2", p2Player), koumokuIndex + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKAKU___, 3)); } // 計90項目 for (int moti = 0; moti < p2List.Count; moti++) { // サンプルで作るだけ sb.Append(Format_FeatureVector_PP_P1Moti.Format_MaisuList(fv, p1_base_motiFu, p1MaisuLength, p2List[moti])); } } return(sb.ToString()); }