Exemple #1
0
        public static void ApplyForce(this RoundBodyModel body, Time timeInterval = null)
        {
            timeInterval = timeInterval ?? DefaultTimeInterval;

            var f = body.ResultForce.Value;
            var m = body.Mass.Value;
            var t = timeInterval.Value;

            body.Acceleration.Value = f / m;
            body.Speed.Value += body.Acceleration.Value * t;
            body.CenterX.Value += body.Speed.Value.X * t + (body.Acceleration.Value.X * t * t) / 2;
            body.CenterY.Value += body.Speed.Value.Y * t + (body.Acceleration.Value.Y * t * t) / 2;
        }
Exemple #2
0
        public static List<BodiesPair> CalculateForces(this List<BodiesPair> pairs, List<RoundBodyModel> bodies, Time step)
        {
            using (PerformanceLogger.Track())
            {
                bodies.ForEach(x => x.ResultForce.Value = new Vector());

                ParallelWork.DoWork(pairs, ParallelWork.CalculateGravityForceVectorsWork);

                bodies.ForEach(x => x.ApplyForce(step));

                return pairs;
            }
        }
Exemple #3
0
        public static void ApplyForce(this BodyWithMass body, Force force, Time time)
        {
            var s = body.Speed.Value;
            var x = body.CenterX.Value;
            var y = body.CenterY.Value;
            var m = body.Mass.Value;

            var t = time.Value;
            var f = force.Value;

            body.Acceleration.Value = f / m;
            body.Speed.Value = s + body.Acceleration.Value * t;
            body.CenterX.Value = x + body.Speed.Value.X * t + (body.Acceleration.Value.X * t * t) / 2;
            body.CenterY.Value = y + body.Speed.Value.Y * t + (body.Acceleration.Value.Y * t * t) / 2;
        }