Exemple #1
0
        /// <summary>
        /// Create a mesh from a .x File
        /// </summary>
        /// <param name="filePath">The path of the file</param>
        /// <param name="fileName">The name of the file</param>
        public MeshClass(string filePath, string fileName)
        {
            objectMesh = Mesh.FromFile(DeviceManager.LocalDevice, filePath, MeshFlags.Managed);
            ExtendedMaterial[] externMaterial = objectMesh.GetMaterials();
            material       = new Material[externMaterial.Length];
            CurrentTexture = new Texture[externMaterial.Length];

            for (int i = 0; i < externMaterial.Length; i++)
            {
                material[i]         = externMaterial[i].MaterialD3D;
                material[i].Ambient = material[i].Diffuse;

                string s     = filePath;
                int    index = s.IndexOf(fileName);
                s = s.Remove(s.IndexOf(fileName));
                s = s.Insert(index, externMaterial[i].TextureFileName);

                CurrentTexture[i] = Texture.FromFile(DeviceManager.LocalDevice, s);
            }

            //objectMesh.Optimize(MeshOptimizeFlags.Compact | MeshOptimizeFlags.AttributeSort);

            ObjectPosition = Vector3.Zero;
            ObjectRotate   = Vector3.Zero;
            ObjectScale    = new Vector3(1, 1, 1);
            world          = Matrix.Identity;
            Name           = fileName;
            IsShapeObject  = false;
        }
Exemple #2
0
        public Texture Load(Device device, String filename)
        {
            String rawFilename    = Content.Content.ContentPath + filename;
            String cachedFilename = Content.Content.ContentCachePath + filename + ".dds";

            if (File.Exists(cachedFilename) && (File.GetLastWriteTime(cachedFilename) - File.GetLastWriteTime(rawFilename)).Ticks > 0)
            {
                return(Texture.FromFile(device, cachedFilename));
            }
            else
            {
                Texture heightmap = Texture.FromFile(device, rawFilename,
                                                     0, 0, 0, Usage.None, Format.A32B32G32R32F, Pool.Managed, Filter.Default,
                                                     Filter.Default, 0);
                FixupHeightmap(heightmap, heightmap.GetLevelDescription(0).Width);
                Texture.ToFile(heightmap, cachedFilename, ImageFileFormat.Dds);
                return(heightmap);
            }
        }