private void AddRenderable(Entity entity, MetaModel renderableEntity) { if (!IsVisible(renderableEntity, Renderer.Settings)) { return; } var model = Scene.View.Content.Acquire <Model9>(renderableEntity); renderableEntity.MetaModelChanged += new EventHandler(SortedTestSceneRendererConnector_MetaModelChanged); metaModelIdToEntity.Add(renderableEntity.InstanceID, entity); resources[entity].Add(renderableEntity.InstanceID, new Common.Tuple <Model9, MetaResource <Model9, Model10> >( model, (MetaResource <Model9, Model10>)renderableEntity.Clone())); Graphics.Renderer.Renderer.EntityAnimation ea = null; if (model.SkinnedMesh != null) { ea = Scene.View.Content.Acquire <Graphics.Renderer.Renderer.EntityAnimation>(entity.MetaEntityAnimation); ea.Update(model, 0.01f, ((MetaModel)renderableEntity).GetWorldMatrix(Scene.Camera, entity)); EntityAnimations.Add(entity, ea); ((MetaModel)renderableEntity).StoredFrameMatrices = ea.StoredFrameMatrices; } Renderer.Add(entity, renderableEntity, model, renderableEntity.InstanceID); }