public override IResource create(ResourceManager mgr)
        {
            CubemapTexture t = new CubemapTexture(myFaces, myFlip);

            if (t.isValid == false)
            {
                return(null);
            }

            if (myObjName != "")
            {
                t.setName(myObjName);
            }

            return(t);
        }