public RageLevelXPopupText() { Background = new ImageGraphic { Texture = new TextureFromFile("Interface/IngameInterface/RageLevel1.png") { DontScale = true }, Position = new Vector3(0, -57, 0) }; Clickable = false; Overflow = global::Graphics.TextOverflow.Ignore; Anchor = global::Graphics.Orientation.Bottom; Position = new Vector2(0, 10); TextAnchor = global::Graphics.Orientation.Center; Size = new Vector2(646, 415); Font = new Graphics.Content.Font { Backdrop = System.Drawing.Color.Transparent, Color = System.Drawing.Color.FromArgb(255, 0xff, 0x5d, 0x0e), SystemFont = Fonts.HugeSystemFont }; DisplayTime = 3; Updateable = true; }
public WarningPopupText() { Background = null; Clickable = false; Overflow = global::Graphics.TextOverflow.Ignore; Anchor = global::Graphics.Orientation.Top; TextAnchor = global::Graphics.Orientation.Center; AutoSize = AutoSizeMode.Full; Font = new Graphics.Content.Font { Backdrop = System.Drawing.Color.Black, Color = System.Drawing.Color.Red, SystemFont = Fonts.HugeSystemFont }; yInterpolator.Value = 200; Common.InterpolatorKey <float> k; yInterpolator.AddKey(k = new Common.InterpolatorKey <float> { Time = 1, TimeType = Common.InterpolatorKeyTimeType.Relative, Value = 100 }); k.Passing += new EventHandler(k_Passing); Position = new Vector2(0, yInterpolator.Value); Updateable = true; }
public ScrollingCombatText() { Background = null; Clickable = false; Timeout = 1; Overflow = global::Graphics.TextOverflow.Ignore; Size = new Vector2(100, 10); ScrollSpeed = 80; Font = new Graphics.Content.Font { Backdrop = System.Drawing.Color.Black, Color = System.Drawing.Color.Red, SystemFont = Fonts.DefaultSystemFont }; Updateable = true; }
public SubtitleText() { Background = null; Clickable = false; Overflow = global::Graphics.TextOverflow.Ignore; Anchor = global::Graphics.Orientation.Bottom; TextAnchor = global::Graphics.Orientation.Center; AutoSize = AutoSizeMode.Full; Font = new Graphics.Content.Font { Backdrop = System.Drawing.Color.FromArgb(100, 0, 0, 0), Color = System.Drawing.Color.White, SystemFont = Fonts.HugeSystemFont }; Position = new Vector2(0, 200); }
public SpeachBubble() { Background = InterfaceScene.DefaultFormBorder; Clickable = false; Overflow = global::Graphics.TextOverflow.Ignore; Anchor = global::Graphics.Orientation.Bottom; TextAnchor = global::Graphics.Orientation.TopLeft; Size = new Vector2(900, 140); //old value y = 115 Font = new Graphics.Content.Font { Backdrop = System.Drawing.Color.FromArgb(100, 0, 0, 0), Color = System.Drawing.Color.White, SystemFont = Fonts.LargeSystemFont }; Position = new Vector2(0, 200); }
public StageStartText() { Background = null; Clickable = false; Overflow = global::Graphics.TextOverflow.Ignore; Anchor = global::Graphics.Orientation.Center; TextAnchor = global::Graphics.Orientation.Center; AutoSize = AutoSizeMode.Full; Font = new Graphics.Content.Font { Backdrop = System.Drawing.Color.Transparent, Color = System.Drawing.Color.White, SystemFont = Fonts.HugeSystemFont }; DisplayTime = 1; Updateable = true; }
public BossIntroUnderText() { Background = null; Clickable = false; Overflow = global::Graphics.TextOverflow.Ignore; Anchor = global::Graphics.Orientation.Center; TextAnchor = global::Graphics.Orientation.Center; Position = new Vector2(0, 220); AutoSize = AutoSizeMode.Full; Font = new Graphics.Content.Font { Backdrop = System.Drawing.Color.FromArgb(126, 0, 0, 0), Color = System.Drawing.Color.FromArgb(255, 249, 246, 154), SystemFont = Fonts.HugeSystemFont }; Updateable = true; }
public BossIntroText() { Background = null; Clickable = false; Overflow = global::Graphics.TextOverflow.Ignore; Anchor = global::Graphics.Orientation.Center; TextAnchor = global::Graphics.Orientation.Center; Position = new Vector2(0, 135); AutoSize = AutoSizeMode.Full; Font = new Graphics.Content.Font { Backdrop = System.Drawing.Color.FromArgb(126, 0, 0, 0), Color = System.Drawing.Color.FromArgb(255, 249, 246, 154), SystemFont = Fonts.BossSystemFont }; Updateable = true; }
public WarningFlashText() { Background = null; Clickable = false; Overflow = global::Graphics.TextOverflow.Ignore; Anchor = global::Graphics.Orientation.Bottom; TextAnchor = global::Graphics.Orientation.Center; AutoSize = AutoSizeMode.Full; Font = new Graphics.Content.Font { Backdrop = System.Drawing.Color.Black, Color = System.Drawing.Color.Red, SystemFont = Fonts.HugeSystemFont }; aInterpolator.Value = 1; float period = 0.6f; aInterpolator.AddKey(new Common.InterpolatorKey <float> { Time = period / 2f, Period = period, Repeat = true, TimeType = Common.InterpolatorKeyTimeType.Relative, Value = 0 }); aInterpolator.AddKey(new Common.InterpolatorKey <float> { Time = period, Period = period, Repeat = true, TimeType = Common.InterpolatorKeyTimeType.Relative, Value = 1 }); Position = new Vector2(0, 300); Updateable = true; }
public TimeLeftPopupText() { Background = null; Clickable = false; Overflow = global::Graphics.TextOverflow.Ignore; Anchor = global::Graphics.Orientation.Center; TextAnchor = global::Graphics.Orientation.Center; AutoSize = AutoSizeMode.Full; Font = new Graphics.Content.Font { Backdrop = System.Drawing.Color.Transparent, Color = System.Drawing.Color.Yellow, SystemFont = Fonts.HugeSystemFont }; DisplayTime = 1; Updateable = true; }
public WarningFlashText() { Background = null; Clickable = false; Overflow = global::Graphics.TextOverflow.Ignore; Anchor = global::Graphics.Orientation.Bottom; TextAnchor = global::Graphics.Orientation.Center; AutoSize = AutoSizeMode.Full; Font = new Graphics.Content.Font { Backdrop = System.Drawing.Color.Black, Color = System.Drawing.Color.Red, SystemFont = Fonts.HugeSystemFont }; aInterpolator.Value = 1; float period = 0.6f; aInterpolator.AddKey(new Common.InterpolatorKey<float> { Time = period / 2f, Period = period, Repeat = true, TimeType = Common.InterpolatorKeyTimeType.Relative, Value = 0 }); aInterpolator.AddKey(new Common.InterpolatorKey<float> { Time = period, Period = period, Repeat = true, TimeType = Common.InterpolatorKeyTimeType.Relative, Value = 1 }); Position = new Vector2(0, 300); Updateable = true; }
/// <returns>Actual damage amount</returns> public int Hit(Unit striker, int damage, AttackType attackType, Script script) { if (!CanBeDestroyed) { return(0); } //Console.WriteLine(striker + " strikes " + this.GetType().Name + " for " + damage + " damage"); PlayHitEffect(); int adjustedDamage = CalculateHitDamage(striker, damage, attackType); int actualDamage = Math.Min(HitPoints, adjustedDamage); DamageLastFrame += adjustedDamage; #if DEBUG if (this is Units.MainCharacter && Program.Settings.GodMode) { actualDamage = 0; } #endif HitPoints -= actualDamage; if (Program.Settings.DisplayScrollingCombatText && (striker is Units.MainCharacter || this is Units.MainCharacter)) { if (currentScrollingCombatText == null) { currentScrollingCombatText = new Interface.ScrollingCombatText { WorldPosition = Translation + Vector3.UnitZ * 1 }; Game.Instance.Interface.AddChild(currentScrollingCombatText); } currentScrollingCombatText.Text = DamageLastFrame.ToString(); var font = new Graphics.Content.Font(); int damageCategory = Common.Math.Clamp(DamageLastFrame / 70, 0, 4); //var fontSize = 8 + 6 * damageCategory; //currentScrollingCombatText.Font.SystemFont = new System.Drawing.Font(Fonts.DefaultFontFamily, fontSize); // 8, 14, 20, 26, 32 if (damageCategory == 0) { font.SystemFont = Fonts.DefaultSystemFont; } else if (damageCategory == 1) { font.SystemFont = Fonts.DefaultSystemFont; } else if (damageCategory == 2) { font.SystemFont = Fonts.MediumSystemFont; } else if (damageCategory == 3) { font.SystemFont = Fonts.LargeSystemFont; } else if (damageCategory == 4) { font.SystemFont = Fonts.HugeSystemFont; } var alpha = Common.Math.Clamp(50 + damageCategory * 70, 50, 255); if (striker is Units.MainCharacter) { font.Color = System.Drawing.Color.White; } else { font.Color = System.Drawing.Color.Red; } currentScrollingCombatText.TextGraphic.Alpha = alpha / 255f; font.Backdrop = System.Drawing.Color.Transparent; currentScrollingCombatText.Font = font; } var de = new DamageEventArgs { Performer = striker, Target = this, Damage = damage, AdjustedDamage = adjustedDamage, ActualDamage = actualDamage, AttackType = attackType }; OnTakesDamage(de); if (HitPoints <= 0) { HitPoints = 0; Kill(striker, script); } if (striker != null) { striker.OnGivesDamage(de); } return(actualDamage); }
public SilverYieldPopup() { Background = null; Clickable = false; Overflow = global::Graphics.TextOverflow.Ignore; Anchor = global::Graphics.Orientation.Top; Position = new Vector2(0, 300); TextAnchor = global::Graphics.Orientation.Center; AutoSize = AutoSizeMode.Full; Font = new Graphics.Content.Font { Backdrop = System.Drawing.Color.Transparent, Color = System.Drawing.Color.White, SystemFont = Fonts.HugeSystemFont }; DisplayTime = 1; Updateable = true; }
public WarningPopupText() { Background = null; Clickable = false; Overflow = global::Graphics.TextOverflow.Ignore; Anchor = global::Graphics.Orientation.Top; TextAnchor = global::Graphics.Orientation.Center; AutoSize = AutoSizeMode.Full; Font = new Graphics.Content.Font { Backdrop = System.Drawing.Color.Black, Color = System.Drawing.Color.Red, SystemFont = Fonts.HugeSystemFont }; yInterpolator.Value = 200; Common.InterpolatorKey<float> k; yInterpolator.AddKey(k = new Common.InterpolatorKey<float> { Time = 1, TimeType = Common.InterpolatorKeyTimeType.Relative, Value = 100 }); k.Passing += new EventHandler(k_Passing); Position = new Vector2(0, yInterpolator.Value); Updateable = true; }