/// <summary> /// Checks the values for a tile at a specific tileGridPosition. /// If one value doesn't match the value within the tiles name false is returned, /// while one null-value of the tileValueGrid values is allowed. /// </summary> /// <param name="tile">The tile whose values should be checked.</param> /// <param name="tileGridPosition">The tiles position within the tileGrid.</param> /// <returns>True, if values matching (one tileValueGrid value can be null), false if not.</returns> private bool CheckValueGridAtTileGridPosition(TriominoTile tile, Point tileGridPosition) { List<int?> valuesToCheck = this.GetValueGridValuesFromNameGridPositions(tileGridPosition, tile.Orientation.ToArrayTileOrientation()); // if more than two values are null, this triomino tile // isn't added adjacent to another tile (except for the first tile). if (this.NumbTilesOnBoard > 0 && valuesToCheck.Where(v => !v.HasValue).Count() > 1) { return false; } string[] nameParts = tile.GetArrayName().Split('-'); for (int i = 0; i < valuesToCheck.Count; i++) { int intValue = int.Parse(nameParts[i]); if (valuesToCheck[i].HasValue && valuesToCheck[i] != intValue) { return false; } } return true; }
//public bool TryAddTile(TriominoTile tile, string otherName, TileFace? otherFace) public bool TryAddTile(string tileName, string otherName, TileFace? tileFace, TileFace? otherFace) { // TODO: CanPlacetileOnGameBoard an diesen Funktionskopf anpassen und hier aufrufen. TriominoTile.EnsureName(tileName); TriominoTile tile = null; if (this.NumbTilesOnBoard == 0) { tile = new TriominoTile(tileName, TileOrientation.Straight); return this.AddTile(tile, new Point(23, 23)); } if (tileFace == null || otherFace == null || otherName == null || otherName == string.Empty) { throw new ArgumentException("Values for Parameter 'otherName' and 'otherFace' can't be null, if it isn't the first turn."); } Point otherTileGridCoordinates = this.GetTileCoordsByName(otherName); TileOrientation tileOrientationOnGameBoard = this.GetTileOrienationFromOtherTileOrientationAndFaces(this.tileGrid[otherTileGridCoordinates.Y, otherTileGridCoordinates.X].Orientation, otherFace.Value, tileFace.Value); tile = new TriominoTile(tileName, tileOrientationOnGameBoard); Point possibleNewGridCoordinates = this.GetTileGridPositionFromOtherTilePositionAndFace(otherTileGridCoordinates, otherFace.Value); return this.AddTile(tile, possibleNewGridCoordinates); }
private bool AddTile(TriominoTile tile, Point tileGridPosition) { if (this.tileGrid[tileGridPosition.Y, tileGridPosition.X] != null) { throw new ArgumentException($"Cannot add tile {tile.Name} at position(x,y): ({tileGridPosition.X}, {tileGridPosition.Y}). Place is taken by tile: '{this.tileGrid[tileGridPosition.Y, tileGridPosition.X].Name}'"); } if (!this.CheckValueGridAtTileGridPosition(tile, tileGridPosition)) { return false; } this.tileGrid[tileGridPosition.Y, tileGridPosition.X] = tile; this.AddValuesToValueGrid(tile.GetArrayName(), tileGridPosition, tile.Orientation.ToArrayTileOrientation()); return true; }
/// <summary> /// Checks if a tile can placed on the GameBoard, based on the tiles orientation, /// and another tile next to which the new tile should be placed /// </summary> /// <param name="tile">The tile which should be placed</param> /// <param name="otherName">The name of the other tile.</param> /// <param name="otherFace">The face of the other tile at which the new tile should be placed.</param> /// <returns>True, if the new tile can be placed, false if not.</returns> public bool CanPlaceTileOnGameBoard(TriominoTile tile, string otherName, TileFace? otherFace) { // if it's the first tile it can always be placed. if (this.NumbTilesOnBoard == 0) { return true; } // otherFace and otherName can only be null if it's the first tile if (otherFace == null || otherName == null || otherName == string.Empty) { return false; } Point otherTileGridCoordinates = this.GetTileCoordsByName(otherName); Point possibleNewGridCoordinates = this.GetTileGridPositionFromOtherTilePositionAndFace(otherTileGridCoordinates, otherFace.Value); return this.CheckValueGridAtTileGridPosition(tile, possibleNewGridCoordinates); }