Exemple #1
0
 private Model.Point Scale(double x, double y)
 {
     Model.Point ret = new Model.Point();
     ret.X = Constants.ScaleX * (y - Constants.MinLon);
     ret.Y = Constants.ScaleY * (x - Constants.MinLat);
     return(ret);
 }
Exemple #2
0
        private void FixNumbers()
        {
            foreach (var v in networkModel.Substations.SubstationEntity)
            {
                ToLatLon(v.X, v.Y, out double x, out double y);
                if (x < Constants.BottomX || x > Constants.UpperX || y < Constants.BottomY || y > Constants.UpperY)
                {
                    continue;
                }

                else
                {
                    Model.Point point = Scale(x, y);
                    v.X = point.X;
                    v.Y = point.Y;
                    CreateModel(v.Id, NodeType.Substation, v.X, v.Y, v);
                }
            }
            foreach (var v in networkModel.Switches.SwitchEntity)
            {
                ToLatLon(v.X, v.Y, out double x, out double y);
                if (x < Constants.BottomX || x > Constants.UpperX || y < Constants.BottomY || y > Constants.UpperY)
                {
                    continue;
                }
                else
                {
                    Model.Point point = Scale(x, y);
                    v.X = point.X;
                    v.Y = point.Y;
                    CreateModel(v.Id, NodeType.Switch, v.X, v.Y, v);
                }
            }

            foreach (var v in networkModel.Nodes.NodeEntity)
            {
                ToLatLon(v.X, v.Y, out double x, out double y);
                if (x < Constants.BottomX || x > Constants.UpperX || y < Constants.BottomY || y > Constants.UpperY)
                {
                    continue;
                }

                else
                {
                    Model.Point point = Scale(x, y);
                    v.X = point.X;
                    v.Y = point.Y;
                    CreateModel(v.Id, NodeType.Node, v.X, v.Y, v);
                }
            }
        }