private void PathFromBToS1() { _field[0, 4] = B; B.Next = new Rail(); _previousrail = B.Next; _field[1, 4] = _previousrail; _rail = new Rail(); _previousrail.Next = _rail; _previousrail = _rail; _field[2, 4] = _rail; _rail = new Rail(); _previousrail.Next = _rail; _rail.Name = "╝"; _field[3, 4] = _rail; _rail.Next = s1; _field[3, 3] = s1; _previousrail = s1; s1.Previous = _rail; }
private void PathFromAToS1() { _field[0, 2] = A; A.Next = new Rail(); _previousrail = A.Next; _field[1, 2] = _previousrail; _rail = new Rail(); _previousrail.Next = _rail; _field[2, 2] = _rail; _previousrail = _rail; _rail = new Rail(); _previousrail.Next = _rail; _field[3, 2] = _rail; _rail.Name = "╗"; _rail.Next = s1; _field[3, 3] = s1; s1.NotUsedPrevious = _rail; s1.CurrentSwitchState = SwitchState.FromBelow; }
public override void Move(Spot spot) { Spot oldSpot = CurrentSpot; if (spot == null) { oldSpot.RemoveVehicleFromRail(this); return; } if (CurrentSpot == spot.NotUsedPrevious) { return; } oldSpot.RemoveVehicleFromRail(this); CurrentSpot = spot; spot.PutVehicleOnRail(this); }
private void RailFromS5ToQuay() { s5.Next = new Rail(); _previousrail = s5.Next; _field[10, 3] = _previousrail; _rail = new Rail(); _rail.Name = "╝"; _field[11, 3] = _rail; _previousrail.Next = _rail; _previousrail = _rail; _rail = new Rail(); _field[11, 2] = _rail; _previousrail.Next = _rail; _rail.Name = "║"; _previousrail = _rail; _rail = new Rail(); _field[11, 1] = _rail; _previousrail.Next = _rail; _rail.Name = "║"; _previousrail = _rail; _rail = new Rail(); _field[11, 0] = _rail; _rail.Name = "╗"; _previousrail.Next = _rail; _previousrail = _rail; _rail = new Rail(); _field[10, 0] = _rail; _previousrail.Next = _rail; _previousrail = _rail; _rail = new QueyRail(); _rail.LoadingDock = MooringPlace; _field[9, 0] = _rail; _previousrail.Next = _rail; _previousrail = _rail; StraightRailSetter(9); }
private void Sea() { _previousrail = null; for (int i = 0; i < 13; i++) { if (i == 9) { _rail = new MooringRail(); _rail.Name = "~"; _rail.AnkerIsOut = true; MooringPlace = _rail; } else { _rail = new Rail(); _rail.Name = "~"; if (i == 12) { Last = _rail; } } if (_previousrail != null) { _previousrail.Next = _rail; } else { First = _rail; } _previousrail = _rail; } _previousrail = null; }
public abstract void Move(Spot spot);
public Cart(Spot firstSpot) { CurrentSpot = firstSpot; Name = "@"; }