public static AIHeroClient GetTargetNoCollision(Spell2 spell,
            bool ignoreShield = true,
            IEnumerable<AIHeroClient> ignoredChamps = null,
            Vector3? rangeCheckFrom = null)
        {
            var t = GetTarget(ObjectManager.Player, spell.Range,
                spell.DamageType, ignoreShield, ignoredChamps, rangeCheckFrom);

            if (spell.Collision && spell.GetPrediction(t).Hitchance != HitChance.Collision)
            {
                return t;
            }

            return null;
        }